Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
This commit is contained in:
parent
74c32faa78
commit
c6316bff65
4 changed files with 6 additions and 6 deletions
|
|
@ -10,7 +10,7 @@
|
|||
</tutorials>
|
||||
<members>
|
||||
<member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" />
|
||||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
|
||||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
|
||||
The RID of the texture object created on the [RenderingDevice].
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
|
||||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
|
||||
The RID of the texture object created on the [RenderingDevice].
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@
|
|||
<tutorials>
|
||||
</tutorials>
|
||||
<members>
|
||||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid" default="RID()">
|
||||
<member name="texture_rd_rid" type="RID" setter="set_texture_rd_rid" getter="get_texture_rd_rid">
|
||||
The RID of the texture object created on the [RenderingDevice].
|
||||
</member>
|
||||
</members>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue