Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky 2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions

View file

@ -476,7 +476,7 @@ EditorResourcePreview::EditorResourcePreview() {
thread = NULL;
singleton = this;
preview_mutex = Mutex::create();
preview_sem = Semaphore::create();
preview_sem = SemaphoreOld::create();
order = 0;
exit = false;
exited = false;

View file

@ -71,7 +71,7 @@ class EditorResourcePreview : public Node {
List<QueueItem> queue;
Mutex *preview_mutex;
Semaphore *preview_sem;
SemaphoreOld *preview_sem;
Thread *thread;
volatile bool exit;
volatile bool exited;