Added a spinlock template as well as a thread work pool class.

Also, optimized shader compilation to happen on threads.
This commit is contained in:
Juan Linietsky 2019-07-29 12:59:18 -03:00
parent 4fe3ee1730
commit c613ead5fa
37 changed files with 458 additions and 192 deletions

View file

@ -32,14 +32,14 @@
#include "core/error_macros.h"
Semaphore *(*Semaphore::create_func)() = 0;
SemaphoreOld *(*SemaphoreOld::create_func)() = 0;
Semaphore *Semaphore::create() {
SemaphoreOld *SemaphoreOld::create() {
ERR_FAIL_COND_V(!create_func, 0);
return create_func();
}
Semaphore::~Semaphore() {
SemaphoreOld::~SemaphoreOld() {
}