Merge pull request #52003 from BastiaanOlij/xr_interface_extension

Adding GDExtension support to XRInterface
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Bastiaan Olij 2021-08-27 11:51:43 +10:00 committed by GitHub
commit c5f62fad90
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 494 additions and 1008 deletions

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@ -8,7 +8,6 @@ def configure(env):
def get_doc_classes():
return [
"XRInterfaceGDNative",
"GDNative",
"GDNativeLibrary",
"MultiplayerPeerGDNative",

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@ -4,7 +4,7 @@
An external library containing functions or script classes to use in Godot.
</brief_description>
<description>
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
<link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link>

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@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="XRInterfaceGDNative" inherits="XRInterface" version="4.0">
<brief_description>
GDNative wrapper for an XR interface.
</brief_description>
<description>
This is a wrapper class for GDNative implementations of the XR interface. To use a GDNative XR interface, simply instantiate this object and set your GDNative library containing the XR interface implementation.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>

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@ -5047,169 +5047,6 @@
}
]
},
{
"name": "xr",
"type": "XR",
"version": {
"major": 1,
"minor": 1
},
"next": null,
"api": [
{
"name": "godot_xr_register_interface",
"return_type": "void",
"arguments": [
[
"const godot_xr_interface_gdnative *",
"p_interface"
]
]
},
{
"name": "godot_xr_get_worldscale",
"return_type": "godot_real_t",
"arguments": []
},
{
"name": "godot_xr_get_reference_frame",
"return_type": "godot_transform3d",
"arguments": []
},
{
"name": "godot_xr_blit",
"return_type": "void",
"arguments": [
[
"godot_int",
"p_eye"
],
[
"godot_rid *",
"p_render_target"
],
[
"godot_rect2 *",
"p_screen_rect"
]
]
},
{
"name": "godot_xr_get_texid",
"return_type": "godot_int",
"arguments": [
[
"godot_rid *",
"p_render_target"
]
]
},
{
"name": "godot_xr_add_controller",
"return_type": "godot_int",
"arguments": [
[
"char *",
"p_device_name"
],
[
"godot_int",
"p_hand"
],
[
"godot_bool",
"p_tracks_orientation"
],
[
"godot_bool",
"p_tracks_position"
]
]
},
{
"name": "godot_xr_remove_controller",
"return_type": "void",
"arguments": [
[
"godot_int",
"p_controller_id"
]
]
},
{
"name": "godot_xr_set_controller_transform",
"return_type": "void",
"arguments": [
[
"godot_int",
"p_controller_id"
],
[
"godot_transform3d *",
"p_transform"
],
[
"godot_bool",
"p_tracks_orientation"
],
[
"godot_bool",
"p_tracks_position"
]
]
},
{
"name": "godot_xr_set_controller_button",
"return_type": "void",
"arguments": [
[
"godot_int",
"p_controller_id"
],
[
"godot_int",
"p_button"
],
[
"godot_bool",
"p_is_pressed"
]
]
},
{
"name": "godot_xr_set_controller_axis",
"return_type": "void",
"arguments": [
[
"godot_int",
"p_controller_id"
],
[
"godot_int",
"p_exis"
],
[
"godot_real_t",
"p_value"
],
[
"godot_bool",
"p_can_be_negative"
]
]
},
{
"name": "godot_xr_get_controller_rumble",
"return_type": "godot_real_t",
"arguments": [
[
"godot_int",
"p_controller_id"
]
]
}
]
},
{
"name": "videodecoder",
"type": "VIDEODECODER",

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@ -19,7 +19,6 @@ def _build_gdnative_api_struct_header(api):
"",
"#include <gdnative/gdnative.h>",
"#include <android/godot_android.h>",
"#include <xr/godot_xr.h>",
"#include <nativescript/godot_nativescript.h>",
"#include <net/godot_net.h>",
"#include <pluginscript/godot_pluginscript.h>",

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@ -1,98 +0,0 @@
/*************************************************************************/
/* godot_xr.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_NATIVEXR_H
#define GODOT_NATIVEXR_H
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
// For future versions of the API we should only add new functions at the end of the structure and use the
// version info to detect whether a call is available
// Use these to populate version in your plugin
#define GODOTVR_API_MAJOR 4
#define GODOTVR_API_MINOR 0
typedef struct {
godot_gdnative_api_version version; /* version of our API */
void *(*constructor)(godot_object *);
void (*destructor)(void *);
godot_string (*get_name)(const void *);
godot_int (*get_capabilities)(const void *);
godot_bool (*get_anchor_detection_is_enabled)(const void *);
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
godot_int (*get_view_count)(const void *);
godot_bool (*is_initialized)(const void *);
godot_bool (*initialize)(void *);
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
godot_transform3d (*get_camera_transform)(void *);
godot_transform3d (*get_transform_for_view)(void *, godot_int, godot_transform3d *);
void (*fill_projection_for_view)(void *, godot_real_t *, godot_int, godot_real_t, godot_real_t, godot_real_t);
void (*commit_views)(void *, godot_rid *, godot_rect2 *);
void (*process)(void *);
void (*notification)(void *, godot_int);
godot_int (*get_camera_feed_id)(void *);
// possibly deprecate but adding/keeping as a reminder these are in Godot 3
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
godot_int (*get_external_texture_for_eye)(void *, godot_int);
godot_int (*get_external_depth_for_eye)(void *, godot_int);
} godot_xr_interface_gdnative;
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
// helper functions to access XRServer data
godot_real_t GDAPI godot_xr_get_worldscale();
godot_transform3d GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
// helper functions for updating XR controllers
godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative);
godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
#ifdef __cplusplus
}
#endif
#endif /* !GODOT_NATIVEXR_H */

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@ -38,7 +38,6 @@
#include "net/register_types.h"
#include "pluginscript/register_types.h"
#include "videodecoder/register_types.h"
#include "xr/register_types.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
@ -267,7 +266,6 @@ void register_gdnative_types() {
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
register_net_types();
register_xr_types();
register_nativescript_types();
register_pluginscript_types();
register_videodecoder_types();
@ -331,7 +329,6 @@ void unregister_gdnative_types() {
unregister_videodecoder_types();
unregister_pluginscript_types();
unregister_nativescript_types();
unregister_xr_types();
unregister_net_types();
memdelete(GDNativeCallRegistry::singleton);

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@ -1,6 +0,0 @@
#!/usr/bin/env python
Import("env")
Import("env_gdnative")
env_gdnative.add_source_files(env.modules_sources, "*.cpp")

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@ -1,40 +0,0 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "xr_interface_gdnative.h"
void register_xr_types() {
GDREGISTER_CLASS(XRInterfaceGDNative);
ClassDB::add_compatibility_class("ARVRInterfaceGDNative", "XRInterfaceGDNative");
}
void unregister_xr_types() {
}

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@ -1,37 +0,0 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef XR_REGISTER_TYPES_H
#define XR_REGISTER_TYPES_H
void register_xr_types();
void unregister_xr_types();
#endif // XR_REGISTER_TYPES_H

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@ -1,450 +0,0 @@
/*************************************************************************/
/* xr_interface_gdnative.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "xr_interface_gdnative.h"
#include "core/input/input.h"
#include "servers/rendering/rendering_server_globals.h"
#include "servers/xr/xr_positional_tracker.h"
void XRInterfaceGDNative::_bind_methods() {
ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
ADD_PROPERTY_DEFAULT("ar_is_anchor_detection_enabled", false);
}
XRInterfaceGDNative::XRInterfaceGDNative() {
print_verbose("Construct gdnative interface\n");
// we won't have our data pointer until our library gets set
data = nullptr;
interface = nullptr;
}
XRInterfaceGDNative::~XRInterfaceGDNative() {
print_verbose("Destruct gdnative interface\n");
if (interface != nullptr && is_initialized()) {
uninitialize();
};
// cleanup after ourselves
cleanup();
}
void XRInterfaceGDNative::cleanup() {
if (interface != nullptr) {
interface->destructor(data);
data = nullptr;
interface = nullptr;
}
}
void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_interface) {
// this should only be called once, just being paranoid..
if (interface) {
cleanup();
interface = NULL;
}
// validate
ERR_FAIL_NULL(p_interface);
ERR_FAIL_COND_MSG(p_interface->version.major < 4, "This is an incompatible GDNative XR plugin.");
// bind to our interface
interface = p_interface;
// Now we do our constructing...
data = interface->constructor((godot_object *)this);
}
StringName XRInterfaceGDNative::get_name() const {
ERR_FAIL_COND_V(interface == nullptr, StringName());
godot_string result = interface->get_name(data);
StringName name = *(String *)&result;
godot_string_destroy(&result);
return name;
}
int XRInterfaceGDNative::get_capabilities() const {
int capabilities;
ERR_FAIL_COND_V(interface == nullptr, 0); // 0 = None
capabilities = interface->get_capabilities(data);
return capabilities;
}
bool XRInterfaceGDNative::get_anchor_detection_is_enabled() const {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->get_anchor_detection_is_enabled(data);
}
void XRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
ERR_FAIL_COND(interface == nullptr);
interface->set_anchor_detection_is_enabled(data, p_enable);
}
int XRInterfaceGDNative::get_camera_feed_id() {
ERR_FAIL_COND_V(interface == nullptr, 0);
return (unsigned int)interface->get_camera_feed_id(data);
}
uint32_t XRInterfaceGDNative::get_view_count() {
uint32_t view_count;
ERR_FAIL_COND_V(interface == nullptr, 1);
view_count = interface->get_view_count(data);
return view_count;
}
bool XRInterfaceGDNative::is_initialized() const {
ERR_FAIL_COND_V(interface == nullptr, false);
return interface->is_initialized(data);
}
bool XRInterfaceGDNative::initialize() {
ERR_FAIL_COND_V(interface == nullptr, false);
bool initialized = interface->initialize(data);
if (initialized) {
// if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
XRServer *xr_server = XRServer::get_singleton();
if ((xr_server != nullptr) && (xr_server->get_primary_interface() == nullptr)) {
xr_server->set_primary_interface(this);
};
};
return initialized;
}
void XRInterfaceGDNative::uninitialize() {
ERR_FAIL_COND(interface == nullptr);
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
// Whatever happens, make sure this is no longer our primary interface
xr_server->clear_primary_interface_if(this);
}
interface->uninitialize(data);
}
Size2 XRInterfaceGDNative::get_render_targetsize() {
ERR_FAIL_COND_V(interface == nullptr, Size2());
godot_vector2 result = interface->get_render_targetsize(data);
Vector2 *vec = (Vector2 *)&result;
return *vec;
}
Transform3D XRInterfaceGDNative::get_camera_transform() {
Transform3D *ret;
ERR_FAIL_COND_V(interface == nullptr, Transform3D());
godot_transform3d t = interface->get_camera_transform(data);
ret = (Transform3D *)&t;
return *ret;
}
Transform3D XRInterfaceGDNative::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
Transform3D *ret;
ERR_FAIL_COND_V(interface == nullptr, Transform3D());
godot_transform3d t = interface->get_transform_for_view(data, (int)p_view, (godot_transform3d *)&p_cam_transform);
ret = (Transform3D *)&t;
return *ret;
}
CameraMatrix XRInterfaceGDNative::get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
CameraMatrix cm;
ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
interface->fill_projection_for_view(data, (godot_real_t *)cm.matrix, (godot_int)p_view, p_aspect, p_z_near, p_z_far);
return cm;
}
Vector<BlitToScreen> XRInterfaceGDNative::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
// possibly move this as a member variable and add a callback to populate?
Vector<BlitToScreen> blit_to_screen;
ERR_FAIL_COND_V(interface == nullptr, blit_to_screen);
// must implement
interface->commit_views(data, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
return blit_to_screen;
}
unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
ERR_FAIL_COND_V(interface == nullptr, 0);
return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
}
void XRInterfaceGDNative::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
ERR_FAIL_COND(interface == nullptr);
interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
}
void XRInterfaceGDNative::process() {
ERR_FAIL_COND(interface == nullptr);
interface->process(data);
}
void XRInterfaceGDNative::notification(int p_what) {
ERR_FAIL_COND(interface == nullptr);
interface->notification(data, p_what);
}
/////////////////////////////////////////////////////////////////////////////////////
// some helper callbacks
extern "C" {
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface) {
// Must be on a version 4 plugin
ERR_FAIL_COND_MSG(p_interface->version.major < 4, "GDNative XR interfaces build for Godot 3.x are not supported.");
Ref<XRInterfaceGDNative> new_interface;
new_interface.instantiate();
new_interface->set_interface((const godot_xr_interface_gdnative *)p_interface);
XRServer::get_singleton()->add_interface(new_interface);
}
godot_real_t GDAPI godot_xr_get_worldscale() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 1.0);
return xr_server->get_world_scale();
}
godot_transform3d GDAPI godot_xr_get_reference_frame() {
godot_transform3d reference_frame;
Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
*reference_frame_ptr = xr_server->get_reference_frame();
} else {
memnew_placement(&reference_frame, Transform3D);
}
return reference_frame;
}
void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
XRInterface::Eyes eye = (XRInterface::Eyes)p_eye;
#if 0
RID *render_target = (RID *)p_render_target;
#endif
Rect2 screen_rect = *(Rect2 *)p_rect;
if (eye == XRInterface::EYE_LEFT) {
screen_rect.size.x /= 2.0;
} else if (p_eye == XRInterface::EYE_RIGHT) {
screen_rect.size.x /= 2.0;
screen_rect.position.x += screen_rect.size.x;
}
#ifndef _MSC_VER
#warning this needs to be redone
#endif
#if 0
RSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
#endif
}
godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target) {
// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
// This is a handy function to expose that.
#if 0
RID *render_target = (RID *)p_render_target;
RID eye_texture = RSG::storage->render_target_get_texture(*render_target);
#endif
#ifndef _MSC_VER
#warning need to obtain this ID again
#endif
uint32_t texid = 0; //RS::get_singleton()->texture_get_texid(eye_texture);
return texid;
}
godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0);
Input *input = Input::get_singleton();
ERR_FAIL_NULL_V(input, 0);
Ref<XRPositionalTracker> new_tracker;
new_tracker.instantiate();
new_tracker->set_tracker_name(p_device_name);
new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
if (p_hand == 1) {
new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT);
} else if (p_hand == 2) {
new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT);
}
// also register as joystick...
int joyid = input->get_unused_joy_id();
if (joyid != -1) {
new_tracker->set_joy_id(joyid);
input->joy_connection_changed(joyid, true, p_device_name, "");
}
if (p_tracks_orientation) {
Basis orientation;
new_tracker->set_orientation(orientation);
}
if (p_tracks_position) {
Vector3 position;
new_tracker->set_position(position);
}
// add our tracker to our server and remember its pointer
xr_server->add_tracker(new_tracker);
// note, this ID is only unique within controllers!
return new_tracker->get_tracker_id();
}
void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (remove_tracker.is_valid()) {
// unset our joystick if applicable
int joyid = remove_tracker->get_joy_id();
if (joyid != -1) {
input->joy_connection_changed(joyid, false, "", "");
remove_tracker->set_joy_id(-1);
}
// remove our tracker from our server
xr_server->remove_tracker(remove_tracker);
remove_tracker.unref();
}
}
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker.is_valid()) {
Transform3D *transform = (Transform3D *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
}
if (p_tracks_position) {
tracker->set_rw_position(transform->origin);
}
}
}
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
input->joy_button(joyid, (JoyButton)p_button, p_is_pressed);
}
}
}
void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real_t p_value, godot_bool p_can_be_negative) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
Input::JoyAxisValue jx;
jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value;
input->joy_axis(joyid, (JoyAxis)p_axis, jx);
}
}
}
godot_real_t GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
if (tracker.is_valid()) {
return tracker->get_rumble();
}
return 0.0;
}
}

View file

@ -1,95 +0,0 @@
/*************************************************************************/
/* xr_interface_gdnative.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef XR_INTERFACE_GDNATIVE_H
#define XR_INTERFACE_GDNATIVE_H
#include "modules/gdnative/gdnative.h"
#include "servers/xr/xr_interface.h"
/**
@authors Hinsbart & Karroffel & Mux213
This subclass of our AR/VR interface forms a bridge to GDNative.
*/
class XRInterfaceGDNative : public XRInterface {
GDCLASS(XRInterfaceGDNative, XRInterface);
void cleanup();
protected:
const godot_xr_interface_gdnative *interface;
void *data;
static void _bind_methods();
public:
/** general interface information **/
XRInterfaceGDNative();
~XRInterfaceGDNative();
void set_interface(const godot_xr_interface_gdnative *p_interface);
virtual StringName get_name() const override;
virtual int get_capabilities() const override;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
/** specific to AR **/
virtual bool get_anchor_detection_is_enabled() const override;
virtual void set_anchor_detection_is_enabled(bool p_enable) override;
virtual int get_camera_feed_id() override;
/** rendering and internal **/
virtual Size2 get_render_targetsize() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
// we expose a Vector<float> version of this function to GDNative
Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
// and a CameraMatrix version to XRServer
virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override;
// deprecated
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
};
#endif // XR_INTERFACE_GDNATIVE_H

View file

@ -39,7 +39,7 @@ StringName MobileVRInterface::get_name() const {
return "Native mobile";
};
int MobileVRInterface::get_capabilities() const {
uint32_t MobileVRInterface::get_capabilities() const {
return XRInterface::XR_STEREO;
};
@ -305,6 +305,10 @@ uint32_t MobileVRInterface::get_view_count() {
return 2;
};
XRInterface::TrackingStatus MobileVRInterface::get_tracking_status() const {
return tracking_state;
}
bool MobileVRInterface::is_initialized() const {
return (initialized);
};
@ -340,16 +344,16 @@ bool MobileVRInterface::initialize() {
void MobileVRInterface::uninitialize() {
if (initialized) {
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
if (xr_server != nullptr && xr_server->get_primary_interface() == this) {
// no longer our primary interface
xr_server->clear_primary_interface_if(this);
xr_server->set_primary_interface(nullptr);
}
initialized = false;
};
};
Size2 MobileVRInterface::get_render_targetsize() {
Size2 MobileVRInterface::get_render_target_size() {
_THREAD_SAFE_METHOD_
// we use half our window size
@ -429,31 +433,6 @@ CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, real_t
return eye;
};
void MobileVRInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
_THREAD_SAFE_METHOD_
// We must have a valid render target
ERR_FAIL_COND(!p_render_target.is_valid());
// Because we are rendering to our device we must use our main viewport!
ERR_FAIL_COND(p_screen_rect == Rect2());
Rect2 dest = p_screen_rect;
Vector2 eye_center;
// we output half a screen
dest.size.x *= 0.5;
if (p_eye == XRInterface::EYE_LEFT) {
eye_center.x = ((-intraocular_dist / 2.0) + (display_width / 4.0)) / (display_width / 2.0);
} else if (p_eye == XRInterface::EYE_RIGHT) {
dest.position.x = dest.size.x;
eye_center.x = ((intraocular_dist / 2.0) - (display_width / 4.0)) / (display_width / 2.0);
}
// we don't offset the eye center vertically (yet)
eye_center.y = 0.0;
}
Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
_THREAD_SAFE_METHOD_

View file

@ -52,6 +52,7 @@ class MobileVRInterface : public XRInterface {
private:
bool initialized = false;
XRInterface::TrackingStatus tracking_state;
Basis orientation;
// Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
@ -131,13 +132,15 @@ public:
real_t get_k2() const;
virtual StringName get_name() const override;
virtual int get_capabilities() const override;
virtual uint32_t get_capabilities() const override;
virtual TrackingStatus get_tracking_status() const override;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
virtual Size2 get_render_targetsize() override;
virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
@ -145,13 +148,9 @@ public:
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override {}
MobileVRInterface();
~MobileVRInterface();
// deprecated
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
};
#endif // !MOBILE_VR_INTERFACE_H

View file

@ -62,7 +62,7 @@ extern void godot_webxr_initialize(
extern void godot_webxr_uninitialize();
extern int godot_webxr_get_view_count();
extern int *godot_webxr_get_render_targetsize();
extern int *godot_webxr_get_render_target_size();
extern float *godot_webxr_get_transform_for_eye(int p_eye);
extern float *godot_webxr_get_projection_for_eye(int p_eye);
extern int godot_webxr_get_external_texture_for_eye(int p_eye);

View file

@ -406,9 +406,9 @@ const GodotWebXR = {
return GodotWebXR.pose.views.length;
},
godot_webxr_get_render_targetsize__proxy: 'sync',
godot_webxr_get_render_targetsize__sig: 'i',
godot_webxr_get_render_targetsize: function () {
godot_webxr_get_render_target_size__proxy: 'sync',
godot_webxr_get_render_target_size__sig: 'i',
godot_webxr_get_render_target_size: function () {
if (!GodotWebXR.session || !GodotWebXR.pose) {
return 0;
}

View file

@ -199,7 +199,7 @@ StringName WebXRInterfaceJS::get_name() const {
return "WebXR";
};
int WebXRInterfaceJS::get_capabilities() const {
uint32_t WebXRInterfaceJS::get_capabilities() const {
return XRInterface::XR_STEREO | XRInterface::XR_MONO;
};
@ -254,9 +254,9 @@ bool WebXRInterfaceJS::initialize() {
void WebXRInterfaceJS::uninitialize() {
if (initialized) {
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
if (xr_server != nullptr && xr_server->get_primary_interface() == this) {
// no longer our primary interface
xr_server->clear_primary_interface_if(this);
xr_server->set_primary_interface(nullptr);
}
godot_webxr_uninitialize();
@ -285,12 +285,12 @@ Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
return transform;
}
Size2 WebXRInterfaceJS::get_render_targetsize() {
Size2 WebXRInterfaceJS::get_render_target_size() {
if (render_targetsize.width != 0 && render_targetsize.height != 0) {
return render_targetsize;
}
int *js_size = godot_webxr_get_render_targetsize();
int *js_size = godot_webxr_get_render_target_size();
if (!initialized || js_size == nullptr) {
// As a temporary default (until WebXR is fully initialized), use half the window size.
Size2 temp = DisplayServer::get_singleton()->window_get_size();
@ -365,20 +365,6 @@ CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, real_t p
return eye;
}
unsigned int WebXRInterfaceJS::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
if (!initialized) {
return 0;
}
return godot_webxr_get_external_texture_for_eye(p_eye);
}
void WebXRInterfaceJS::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
if (!initialized) {
return;
}
godot_webxr_commit_for_eye(p_eye);
}
Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const Rect2 &p_screen_rect) {
Vector<BlitToScreen> blit_to_screen;
@ -474,10 +460,6 @@ void WebXRInterfaceJS::_on_controller_changed() {
}
}
void WebXRInterfaceJS::notification(int p_what) {
// Nothing to do here.
}
WebXRInterfaceJS::WebXRInterfaceJS() {
initialized = false;
session_mode = "inline";

View file

@ -76,23 +76,20 @@ public:
virtual PackedVector3Array get_bounds_geometry() const override;
virtual StringName get_name() const override;
virtual int get_capabilities() const override;
virtual uint32_t get_capabilities() const override;
virtual bool is_initialized() const override;
virtual bool initialize() override;
virtual void uninitialize() override;
virtual Size2 get_render_targetsize() override;
virtual Size2 get_render_target_size() override;
virtual uint32_t get_view_count() override;
virtual Transform3D get_camera_transform() override;
virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
virtual void process() override;
virtual void notification(int p_what) override;
void _on_controller_changed();