i18n: Sync classref translations with Weblate

(cherry picked from commit 37f6fff7ae7b8b5be2dd23f0e7a730e24490c3a7)
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Rémi Verschelde 2022-03-29 01:22:03 +02:00
parent a7a3ff6940
commit c5efda5f4e
39 changed files with 6324 additions and 3201 deletions

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@ -21,12 +21,13 @@
# Piotr <promantix@gmail.com>, 2022.
# lewando54 <lewando54@gmail.com>, 2022.
# Katarzyna Twardowska <katarina.twardowska@gmail.com>, 2022.
# Mateusz Zdrzałek <matjozohd@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2022-03-08 06:54+0000\n"
"Last-Translator: Katarzyna Twardowska <katarina.twardowska@gmail.com>\n"
"PO-Revision-Date: 2022-03-21 22:22+0000\n"
"Last-Translator: Mateusz Zdrzałek <matjozohd@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot-class-reference/pl/>\n"
"Language: pl\n"
@ -78,9 +79,8 @@ msgid "Method Descriptions"
msgstr "Opisy metod"
#: doc/tools/make_rst.py
#, fuzzy
msgid "Theme Property Descriptions"
msgstr "Opisy właściwości"
msgstr "Opisy właściwości motywu"
#: doc/tools/make_rst.py
msgid "Inherits:"
@ -92,11 +92,11 @@ msgstr "Dziedziczone przez:"
#: doc/tools/make_rst.py
msgid "(overrides %s)"
msgstr ""
msgstr "(nadpisuje %s)"
#: doc/tools/make_rst.py
msgid "Default"
msgstr ""
msgstr "Domyślny"
#: doc/tools/make_rst.py
msgid "Setter"
@ -108,7 +108,7 @@ msgstr "wartość"
#: doc/tools/make_rst.py
msgid "Getter"
msgstr ""
msgstr "Getter"
#: doc/tools/make_rst.py
msgid ""
@ -127,10 +127,11 @@ msgstr ""
msgid ""
"This method accepts any number of arguments after the ones described here."
msgstr ""
"Ta funkcja przyjmują dowolną liczbę argumentów po tych opisanych tutaj."
#: doc/tools/make_rst.py
msgid "This method is used to construct a type."
msgstr ""
msgstr "Ta metoda jest używana do konstruowania typu."
#: doc/tools/make_rst.py
msgid ""
@ -145,6 +146,8 @@ msgid ""
"This method describes a valid operator to use with this type as left-hand "
"operand."
msgstr ""
"Ta metoda opisuje prawidłowy operator do użycia z tym typem jako operand po "
"lewej stronie."
#: modules/gdscript/doc_classes/@GDScript.xml
msgid "Built-in GDScript functions."
@ -3796,8 +3799,12 @@ msgstr ""
#: doc/classes/@GlobalScope.xml
msgid ""
"Hints that an integer, float or string property is an enumerated value to "
"pick in a list specified via a hint string such as [code]\"Hello,Something,"
"Else\"[/code]."
"pick in a list specified via a hint string.\n"
"The hint string is a comma separated list of names such as [code]\"Hello,"
"Something,Else\"[/code]. For integer and float properties, the first name in "
"the list has value 0, the next 1, and so on. Explicit values can also be "
"specified by appending [code]:integer[/code] to the name, e.g. [code]\"Zero,"
"One,Three:3,Four,Six:6\"[/code]."
msgstr ""
#: doc/classes/@GlobalScope.xml
@ -5711,8 +5718,11 @@ msgstr ""
#: doc/classes/AnimationNodeBlendTree.xml
msgid ""
"This node may contain a sub-tree of any other blend type nodes, such as mix, "
"blend2, blend3, one shot, etc. This is one of the most commonly used roots."
"This node may contain a sub-tree of any other blend type nodes, such as "
"[AnimationNodeTransition], [AnimationNodeBlend2], [AnimationNodeBlend3], "
"[AnimationNodeOneShot], etc. This is one of the most commonly used roots.\n"
"An [AnimationNodeOutput] node named [code]output[/code] is created by "
"default."
msgstr ""
#: doc/classes/AnimationNodeBlendTree.xml
@ -10840,8 +10850,15 @@ msgstr ""
#: doc/classes/BakedLightmap.xml
msgid ""
"When enabled, the lightmapper will merge the textures for all meshes into a "
"single large layered texture. Not supported in GLES2."
"If [code]true[/code], the lightmapper will merge the textures for all meshes "
"into one or several large layered textures. If [code]false[/code], every "
"mesh will get its own lightmap texture, which is less efficient.\n"
"[b]Note:[/b] Atlas lightmap rendering is only supported in GLES3, [i]not[/i] "
"GLES2. Non-atlas lightmap rendering is supported by both GLES3 and GLES2. If "
"[member ProjectSettings.rendering/quality/driver/fallback_to_gles2] is "
"[code]true[/code], consider baking lightmaps with [member atlas_generate] "
"set to [code]false[/code] so that the resulting lightmap is visible in both "
"GLES3 and GLES2."
msgstr ""
#: doc/classes/BakedLightmap.xml
@ -13003,14 +13020,15 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"local transform data."
"If [code]enable[/code] is [code]true[/code], this node will receive "
"[constant NOTIFICATION_LOCAL_TRANSFORM_CHANGED] when its local transform "
"changes."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"If [code]enable[/code] is [code]true[/code], children will be updated with "
"global transform data."
"If [code]enable[/code] is [code]true[/code], this node will receive "
"[constant NOTIFICATION_TRANSFORM_CHANGED] when its global transform changes."
msgstr ""
#: doc/classes/CanvasItem.xml
@ -13124,9 +13142,14 @@ msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"The [CanvasItem]'s transform has changed. This notification is only received "
"if enabled by [method set_notify_transform] or [method "
"set_notify_local_transform]."
"The [CanvasItem]'s global transform has changed. This notification is only "
"received if enabled by [method set_notify_transform]."
msgstr ""
#: doc/classes/CanvasItem.xml
msgid ""
"The [CanvasItem]'s local transform has changed. This notification is only "
"received if enabled by [method set_notify_local_transform]."
msgstr ""
#: doc/classes/CanvasItem.xml
@ -20109,9 +20132,8 @@ msgid ""
"main font.\n"
"DynamicFont uses the [url=https://www.freetype.org/]FreeType[/url] library "
"for rasterization. Supported formats are TrueType ([code].ttf[/code]), "
"OpenType ([code].otf[/code]) and Web Open Font Format 1 ([code].woff[/"
"code]). Web Open Font Format 2 ([code].woff2[/code]) is [i]not[/i] "
"supported.\n"
"OpenType ([code].otf[/code]), Web Open Font Format 1 ([code].woff[/code]), "
"and Web Open Font Format 2 ([code].woff2[/code]).\n"
"[codeblock]\n"
"var dynamic_font = DynamicFont.new()\n"
"dynamic_font.font_data = load(\"res://BarlowCondensed-Bold.ttf\")\n"
@ -22905,12 +22927,13 @@ msgstr ""
#: doc/classes/EditorVCSInterface.xml
msgid ""
"Helper function to create a commit [Dictionary] item. [code]msg[/code] is "
"the commit message of the commit. [code]author[/code] is a human-readable "
"string containing the author's details, e.g. the email and name configured "
"in the VCS. [code]id[/code] is the identifier of the commit, in whichever "
"format your VCS may provide an identifier to commits. [code]date[/code] is "
"directly added to the commit item and displayed in the editor, and hence, it "
"shall be a well-formatted, human-readable date string."
"the commit message of the commit. [code]author[/code] is a single human-"
"readable string containing all the author's details, e.g. the email and name "
"configured in the VCS. [code]id[/code] is the identifier of the commit, in "
"whichever format your VCS may provide an identifier to commits. "
"[code]unix_timestamp[/code] is the UTC Unix timestamp of when the commit was "
"created. [code]offset_minutes[/code] is the timezone offset in minutes, "
"recorded from the system timezone where the commit was created."
msgstr ""
#: doc/classes/EditorVCSInterface.xml
@ -29517,9 +29540,9 @@ msgid ""
"Returns a value between 0 and 1 representing the raw intensity of the given "
"action, ignoring the action's deadzone. In most cases, you should use "
"[method get_action_strength] instead.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events."
"If [code]exact[/code] is [code]false[/code], it ignores additional input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/Input.xml
@ -29529,9 +29552,9 @@ msgid ""
"or L2, R2 triggers) is from the dead zone, the closer the value will be to "
"1. If the action is mapped to a control that has no axis as the keyboard, "
"the value returned will be 0 or 1.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events."
"If [code]exact[/code] is [code]false[/code], it ignores additional input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/Input.xml
@ -29664,9 +29687,9 @@ msgid ""
"the button.\n"
"This is useful for code that needs to run only once when an action is "
"pressed, instead of every frame while it's pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"If [code]exact[/code] is [code]false[/code], it ignores additional input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_just_pressed] may "
"return [code]false[/code] even if one of the action's keys is pressed. See "
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
@ -29678,9 +29701,9 @@ msgid ""
"Returns [code]true[/code] when the user stops pressing the action event, "
"meaning it's [code]true[/code] only on the frame that the user released the "
"button.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events."
"If [code]exact[/code] is [code]false[/code], it ignores additional input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/Input.xml
@ -29689,9 +29712,9 @@ msgid ""
"an action has multiple buttons assigned and more than one of them is "
"pressed, releasing one button will release the action, even if some other "
"button assigned to this action is still pressed.\n"
"If [code]exact[/code] is [code]false[/code], it ignores the input modifiers "
"for [InputEventKey] and [InputEventMouseButton] events, and the direction "
"for [InputEventJoypadMotion] events.\n"
"If [code]exact[/code] is [code]false[/code], it ignores additional input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
"[code]false[/code] even if one of the action's keys is pressed. See "
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
@ -30041,18 +30064,18 @@ msgstr ""
msgid ""
"Returns a value between 0.0 and 1.0 depending on the given actions' state. "
"Useful for getting the value of events of type [InputEventJoypadMotion].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
msgid ""
"Returns [code]true[/code] if this input event matches a pre-defined action "
"of any type.\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
@ -30061,9 +30084,9 @@ msgid ""
"an echo event for [InputEventKey] events, unless [code]allow_echo[/code] is "
"[code]true[/code]). Not relevant for events of type [InputEventMouseMotion] "
"or [InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events.\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
"the direction for [InputEventJoypadMotion] events.\n"
"[b]Note:[/b] Due to keyboard ghosting, [method is_action_pressed] may return "
"[code]false[/code] even if one of the action's keys is pressed. See "
"[url=$DOCS_URL/tutorials/inputs/input_examples.html#keyboard-events]Input "
@ -30075,9 +30098,9 @@ msgid ""
"Returns [code]true[/code] if the given action is released (i.e. not "
"pressed). Not relevant for events of type [InputEventMouseMotion] or "
"[InputEventScreenDrag].\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
@ -30108,9 +30131,9 @@ msgid ""
"event. Only valid for action events i.e key ([InputEventKey]), button "
"([InputEventMouseButton] or [InputEventJoypadButton]), axis "
"[InputEventJoypadMotion] or action ([InputEventAction]) events.\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputEvent.xml
@ -30641,9 +30664,9 @@ msgid ""
"This method ignores keyboard modifiers if the given [InputEvent] is not "
"pressed (for proper release detection). See [method action_has_event] if you "
"don't want this behavior.\n"
"If [code]exact_match[/code] is [code]false[/code], it ignores the input "
"modifiers for [InputEventKey] and [InputEventMouseButton] events, and the "
"direction for [InputEventJoypadMotion] events."
"If [code]exact_match[/code] is [code]false[/code], it ignores additional "
"input modifiers for [InputEventKey] and [InputEventMouseButton] events, and "
"the direction for [InputEventJoypadMotion] events."
msgstr ""
#: doc/classes/InputMap.xml
@ -34493,6 +34516,39 @@ msgstr ""
msgid "Returns the number of surface materials."
msgstr ""
#: doc/classes/MeshInstance.xml
msgid ""
"Returns [code]true[/code] if this [MeshInstance] can be merged with the "
"specified [code]other_mesh_instance[/code], using the [method MeshInstance."
"merge_meshes] function.\n"
"In order to be mergeable, properties of the [MeshInstance] must match, and "
"each surface must match, in terms of material, attributes and vertex format."
msgstr ""
#: doc/classes/MeshInstance.xml
msgid ""
"This function can merge together the data from several source "
"[MeshInstance]s into a single destination [MeshInstance] (the MeshInstance "
"the function is called from). This is primarily useful for improving "
"performance by reducing the number of drawcalls and [Node]s.\n"
"Merging should only be attempted for simple meshes that do not contain "
"animation.\n"
"The final vertices can either be returned in global space, or in local space "
"relative to the destination [MeshInstance] global transform (the destination "
"Node must be inside the [SceneTree] for local space to work).\n"
"The function will make a final check for compatibility between the "
"[MeshInstance]s by default, this should always be used unless you have "
"previously checked for compatibility using [method MeshInstance."
"is_mergeable_with]. If the compatibility check is omitted and the meshes are "
"merged, you may see rendering errors.\n"
"[b]Note:[/b] The requirements for similarity between meshes are quite "
"stringent. They can be checked using the [method MeshInstance."
"is_mergeable_with] function prior to calling [method MeshInstance."
"merge_meshes].\n"
"Also note that any initial data in the destination [MeshInstance] data will "
"be discarded."
msgstr ""
#: doc/classes/MeshInstance.xml
msgid "Sets the [Material] for a surface of the [Mesh] resource."
msgstr ""
@ -36837,7 +36893,7 @@ msgstr ""
#: doc/classes/Node.xml
msgid "Nodes and Scenes"
msgstr "Węzły i Sceny"
msgstr "Węzły i sceny"
#: doc/classes/Node.xml
msgid "All Demos"
@ -36989,12 +37045,12 @@ msgid ""
"[/codeblock]\n"
"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
"must set [member owner] in addition to calling [method add_child]. This is "
"typically relevant for [url=https://godot.readthedocs.io/en/3.2/tutorials/"
"misc/running_code_in_the_editor.html]tool scripts[/url] and [url=https://"
"godot.readthedocs.io/en/latest/tutorials/plugins/editor/index.html]editor "
"plugins[/url]. If [method add_child] is called without setting [member "
"owner], the newly added [Node] will not be visible in the scene tree, though "
"it will be visible in the 2D/3D view."
"typically relevant for [url=$DOCS_URL/tutorials/misc/"
"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
"add_child] is called without setting [member owner], the newly added [Node] "
"will not be visible in the scene tree, though it will be visible in the "
"2D/3D view."
msgstr ""
#: doc/classes/Node.xml
@ -37701,7 +37757,15 @@ msgid ""
"valid parent, grandparent, etc. ascending in the tree). When saving a node "
"(using [PackedScene]), all the nodes it owns will be saved with it. This "
"allows for the creation of complex [SceneTree]s, with instancing and "
"subinstancing."
"subinstancing.\n"
"[b]Note:[/b] If you want a child to be persisted to a [PackedScene], you "
"must set [member owner] in addition to calling [method add_child]. This is "
"typically relevant for [url=$DOCS_URL/tutorials/misc/"
"running_code_in_the_editor.html]tool scripts[/url] and [url=$DOCS_URL/"
"tutorials/plugins/editor/index.html]editor plugins[/url]. If [method "
"add_child] is called without setting [member owner], the newly added [Node] "
"will not be visible in the scene tree, though it will be visible in the "
"2D/3D view."
msgstr ""
#: doc/classes/Node.xml
@ -38297,7 +38361,13 @@ msgid ""
msgstr ""
#: doc/classes/Object.xml
msgid "Called when the object is initialized."
msgid ""
"Called when the object is initialized in memory. Can be defined to take in "
"parameters, that are passed in when constructing.\n"
"[b]Note:[/b] If [method _init] is defined with required parameters, then "
"explicit construction is the only valid means of creating an Object of the "
"class. If any other means (such as [method PackedScene.instance]) is used, "
"then initialization will fail."
msgstr ""
#: doc/classes/Object.xml
@ -43584,7 +43654,10 @@ msgid ""
msgstr ""
#: doc/classes/PhysicsServer.xml
msgid "Returns an Info defined by the [enum ProcessInfo] input given."
msgid ""
"Returns information about the current state of the 3D physics engine. See "
"[enum ProcessInfo] for a list of available states. Only implemented for "
"Godot Physics."
msgstr ""
#: doc/classes/PhysicsServer.xml
@ -56533,8 +56606,8 @@ msgid ""
"var some_string = \"One,Two,Three,Four\"\n"
"var some_array = some_string.rsplit(\",\", true, 1)\n"
"print(some_array.size()) # Prints 2\n"
"print(some_array[0]) # Prints \"Four\"\n"
"print(some_array[1]) # Prints \"Three,Two,One\"\n"
"print(some_array[0]) # Prints \"One,Two,Three\"\n"
"print(some_array[1]) # Prints \"Four\"\n"
"[/codeblock]"
msgstr ""