Rename the argument tag to param in XML documentation
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432 changed files with 10529 additions and 10529 deletions
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@ -12,24 +12,24 @@
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<methods>
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<method name="edit_node">
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<return type="void" />
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<argument index="0" name="node" type="Node" />
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<param index="0" name="node" type="Node" />
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<description>
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Edits the given [Node]. The node will be also selected if it's inside the scene tree.
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</description>
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</method>
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<method name="edit_resource">
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<return type="void" />
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<argument index="0" name="resource" type="Resource" />
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<param index="0" name="resource" type="Resource" />
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<description>
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Edits the given [Resource]. If the resource is a [Script] you can also edit it with [method edit_script] to specify the line and column position.
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</description>
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</method>
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<method name="edit_script">
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<return type="void" />
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<argument index="0" name="script" type="Script" />
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<argument index="1" name="line" type="int" default="-1" />
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<argument index="2" name="column" type="int" default="0" />
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<argument index="3" name="grab_focus" type="bool" default="true" />
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<param index="0" name="script" type="Script" />
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<param index="1" name="line" type="int" default="-1" />
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<param index="2" name="column" type="int" default="0" />
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<param index="3" name="grab_focus" type="bool" default="true" />
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<description>
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Edits the given [Script]. The line and column on which to open the script can also be specified. The script will be open with the user-configured editor for the script's language which may be an external editor.
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</description>
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@ -145,9 +145,9 @@
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</method>
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<method name="inspect_object">
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<return type="void" />
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<argument index="0" name="object" type="Object" />
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<argument index="1" name="for_property" type="String" default="""" />
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<argument index="2" name="inspector_only" type="bool" default="false" />
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<param index="0" name="object" type="Object" />
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<param index="1" name="for_property" type="String" default="""" />
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<param index="2" name="inspector_only" type="bool" default="false" />
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<description>
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Shows the given property on the given [code]object[/code] in the editor's Inspector dock. If [code]inspector_only[/code] is [code]true[/code], plugins will not attempt to edit [code]object[/code].
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</description>
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@ -160,22 +160,22 @@
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</method>
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<method name="is_plugin_enabled" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="plugin" type="String" />
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<param index="0" name="plugin" type="String" />
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<description>
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Returns [code]true[/code] if the specified [code]plugin[/code] is enabled. The plugin name is the same as its directory name.
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</description>
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</method>
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<method name="make_mesh_previews">
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<return type="Array" />
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<argument index="0" name="meshes" type="Array" />
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<argument index="1" name="preview_size" type="int" />
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<param index="0" name="meshes" type="Array" />
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<param index="1" name="preview_size" type="int" />
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<description>
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Returns mesh previews rendered at the given size as an [Array] of [Texture2D]s.
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</description>
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</method>
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<method name="open_scene_from_path">
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<return type="void" />
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<argument index="0" name="scene_filepath" type="String" />
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<param index="0" name="scene_filepath" type="String" />
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<description>
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Opens the scene at the given path.
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</description>
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@ -188,7 +188,7 @@
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</method>
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<method name="play_custom_scene">
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<return type="void" />
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<argument index="0" name="scene_filepath" type="String" />
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<param index="0" name="scene_filepath" type="String" />
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<description>
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Plays the scene specified by its filepath.
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</description>
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@ -201,7 +201,7 @@
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</method>
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<method name="reload_scene_from_path">
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<return type="void" />
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<argument index="0" name="scene_filepath" type="String" />
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<param index="0" name="scene_filepath" type="String" />
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<description>
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Reloads the scene at the given path.
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</description>
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@ -214,30 +214,30 @@
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</method>
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<method name="save_scene_as">
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<return type="void" />
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<argument index="0" name="path" type="String" />
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<argument index="1" name="with_preview" type="bool" default="true" />
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<param index="0" name="path" type="String" />
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<param index="1" name="with_preview" type="bool" default="true" />
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<description>
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Saves the scene as a file at [code]path[/code].
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</description>
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</method>
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<method name="select_file">
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<return type="void" />
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<argument index="0" name="file" type="String" />
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<param index="0" name="file" type="String" />
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<description>
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Selects the file, with the path provided by [code]file[/code], in the FileSystem dock.
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</description>
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</method>
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<method name="set_main_screen_editor">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<param index="0" name="name" type="String" />
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<description>
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Sets the editor's current main screen to the one specified in [code]name[/code]. [code]name[/code] must match the text of the tab in question exactly ([code]2D[/code], [code]3D[/code], [code]Script[/code], [code]AssetLib[/code]).
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</description>
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</method>
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<method name="set_plugin_enabled">
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<return type="void" />
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<argument index="0" name="plugin" type="String" />
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<argument index="1" name="enabled" type="bool" />
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<param index="0" name="plugin" type="String" />
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<param index="1" name="enabled" type="bool" />
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<description>
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Sets the enabled status of a plugin. The plugin name is the same as its directory name.
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</description>
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