Decrease the default dynamic range in VoxelGIData to 2.0
This reduces visible banding in indirect lighting and reflections. Sharp reflections now match more closely the original scene. The downside of this change is that clipping may appear in reflections in extremely bright scenes, but this should not be a concern in most scenes.
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3 changed files with 3 additions and 3 deletions
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@ -1099,7 +1099,7 @@ private:
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AABB bounds;
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Vector3i octree_size;
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float dynamic_range = 4.0;
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float dynamic_range = 2.0;
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float energy = 1.0;
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float bias = 1.4;
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float normal_bias = 0.0;
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