Decrease the default dynamic range in VoxelGIData to 2.0

This reduces visible banding in indirect lighting and reflections.
Sharp reflections now match more closely the original scene.

The downside of this change is that clipping may appear in reflections
in extremely bright scenes, but this should not be a concern in most
scenes.
This commit is contained in:
Hugo Locurcio 2021-11-26 00:50:17 +01:00
parent ff118d7a88
commit c5550108c8
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3 changed files with 3 additions and 3 deletions

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@ -1099,7 +1099,7 @@ private:
AABB bounds;
Vector3i octree_size;
float dynamic_range = 4.0;
float dynamic_range = 2.0;
float energy = 1.0;
float bias = 1.4;
float normal_bias = 0.0;