Overhaul some "uncommon" wording in class reference

This commit is contained in:
Micky 2024-03-01 00:59:28 +01:00
parent 7d2ca2d8ac
commit c54e09a5a3
57 changed files with 128 additions and 121 deletions

View file

@ -245,10 +245,10 @@
Represents the size of the [enum VaryingType] enum.
</constant>
<constant name="NODE_ID_INVALID" value="-1">
Denotes invalid [VisualShader] node.
Indicates an invalid [VisualShader] node.
</constant>
<constant name="NODE_ID_OUTPUT" value="0">
Denotes output node of [VisualShader].
Indicates an output node of [VisualShader].
</constant>
</constants>
</class>