Overhaul some "uncommon" wording in class reference
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57 changed files with 128 additions and 121 deletions
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@ -239,7 +239,7 @@
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<description>
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Override this method in your plugin to return a [Texture2D] in order to give it an icon.
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For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
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Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
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Ideally, the plugin icon should be white with a transparent background and 16×16 pixels in size.
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[codeblocks]
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[gdscript]
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func _get_plugin_icon():
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@ -410,7 +410,8 @@
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<param index="0" name="control" type="Control" />
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<param index="1" name="title" type="String" />
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<description>
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Adds a control to the bottom panel (together with Output, Debug, Animation, etc). Returns a reference to the button added. It's up to you to hide/show the button when needed. When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
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Adds a control to the bottom panel (together with [b]Output[/b], [b]Debug[/b], [b]Animation[/b], etc.). Returns the button added to the tab bar. It's up to you to manage the button's visibility as needed.
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When your plugin is deactivated, make sure to remove your custom control with [method remove_control_from_bottom_panel] and free it with [method Node.queue_free].
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</description>
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</method>
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<method name="add_control_to_container">
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