Replaced loops_current with end_loop
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2 changed files with 5 additions and 13 deletions
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@ -97,7 +97,7 @@ class AnimationNodeStateMachinePlayback : public Resource {
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float len_current = 0.0;
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float pos_current = 0.0;
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int loops_current = 0;
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bool end_loop = false;
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StringName current;
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