Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
This commit is contained in:
commit
c3f9669b10
14113 changed files with 7458101 additions and 0 deletions
71
engine/platform/windows/libgodot_windows.cpp
Normal file
71
engine/platform/windows/libgodot_windows.cpp
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
/**************************************************************************/
|
||||
/* libgodot_windows.cpp */
|
||||
/**************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/**************************************************************************/
|
||||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/**************************************************************************/
|
||||
|
||||
#include "core/extension/libgodot.h"
|
||||
|
||||
#include "core/extension/godot_instance.h"
|
||||
#include "main/main.h"
|
||||
|
||||
#include "os_windows.h"
|
||||
|
||||
static OS_Windows *os = nullptr;
|
||||
|
||||
static GodotInstance *instance = nullptr;
|
||||
|
||||
GDExtensionObjectPtr libgodot_create_godot_instance(int p_argc, char *p_argv[], GDExtensionInitializationFunction p_init_func) {
|
||||
ERR_FAIL_COND_V_MSG(instance != nullptr, nullptr, "Only one Godot Instance may be created at a time.");
|
||||
|
||||
os = new OS_Windows(GetModuleHandle(nullptr));
|
||||
|
||||
Error err = Main::setup(p_argv[0], p_argc - 1, &p_argv[1], false);
|
||||
if (err != OK) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
instance = memnew(GodotInstance);
|
||||
if (!instance->initialize(p_init_func)) {
|
||||
memdelete(instance);
|
||||
instance = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return (GDExtensionObjectPtr)instance;
|
||||
}
|
||||
|
||||
void libgodot_destroy_godot_instance(GDExtensionObjectPtr p_godot_instance) {
|
||||
GodotInstance *godot_instance = (GodotInstance *)p_godot_instance;
|
||||
if (instance == godot_instance) {
|
||||
godot_instance->stop();
|
||||
memdelete(godot_instance);
|
||||
// Note: When Godot Engine supports reinitialization, clear the instance pointer here.
|
||||
//instance = nullptr;
|
||||
Main::cleanup();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue