Add 'engine/' from commit 'a8e37fc010'

git-subtree-dir: engine
git-subtree-mainline: b74841629e
git-subtree-split: a8e37fc010
This commit is contained in:
Sara Gerretsen 2026-03-13 11:22:19 +01:00
commit c3f9669b10
14113 changed files with 7458101 additions and 0 deletions

View file

@ -0,0 +1,172 @@
/**************************************************************************/
/* GodotAppTest.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game
import android.content.ComponentName
import android.content.Intent
import android.util.Log
import androidx.test.core.app.ActivityScenario
import androidx.test.ext.junit.runners.AndroidJUnit4
import com.godot.game.test.GodotAppInstrumentedTestPlugin
import org.godotengine.godot.GodotActivity.Companion.EXTRA_COMMAND_LINE_PARAMS
import org.godotengine.godot.plugin.GodotPluginRegistry
import org.junit.Test
import org.junit.runner.RunWith
import kotlin.test.assertEquals
import kotlin.test.assertNotNull
import kotlin.test.assertNull
import kotlin.test.assertTrue
/**
* This instrumented test will launch the `instrumented` version of GodotApp and run a set of tests against it.
*/
@RunWith(AndroidJUnit4::class)
class GodotAppTest {
companion object {
private val TAG = GodotAppTest::class.java.simpleName
private const val GODOT_APP_LAUNCHER_CLASS_NAME = "com.godot.game.GodotAppLauncher"
private const val GODOT_APP_CLASS_NAME = "com.godot.game.GodotApp"
private val TEST_COMMAND_LINE_PARAMS = arrayOf("This is a test")
}
private fun getTestPlugin(): GodotAppInstrumentedTestPlugin? {
return GodotPluginRegistry.getPluginRegistry()
.getPlugin("GodotAppInstrumentedTestPlugin") as GodotAppInstrumentedTestPlugin?
}
/**
* Runs the JavaClassWrapper tests via the GodotAppInstrumentedTestPlugin.
*/
@Test
fun runJavaClassWrapperTests() {
ActivityScenario.launch(GodotApp::class.java).use { scenario ->
scenario.onActivity { activity ->
val testPlugin = getTestPlugin()
assertNotNull(testPlugin)
Log.d(TAG, "Waiting for the Godot main loop to start...")
testPlugin.waitForGodotMainLoopStarted()
Log.d(TAG, "Running JavaClassWrapper tests...")
val result = testPlugin.runJavaClassWrapperTests()
assertNotNull(result)
result.exceptionOrNull()?.let { throw it }
assertTrue(result.isSuccess)
Log.d(TAG, "Passed ${result.getOrNull()} tests")
}
}
}
/**
* Runs file access related tests.
*/
@Test
fun runFileAccessTests() {
ActivityScenario.launch(GodotApp::class.java).use { scenario ->
scenario.onActivity { activity ->
val testPlugin = getTestPlugin()
assertNotNull(testPlugin)
Log.d(TAG, "Waiting for the Godot main loop to start...")
testPlugin.waitForGodotMainLoopStarted()
Log.d(TAG, "Running FileAccess tests...")
val result = testPlugin.runFileAccessTests()
assertNotNull(result)
result.exceptionOrNull()?.let { throw it }
assertTrue(result.isSuccess)
}
}
}
/**
* Test implicit launch of the Godot app, and validates this resolves to the `GodotAppLauncher` activity alias.
*/
@Test
fun testImplicitGodotAppLauncherLaunch() {
val implicitLaunchIntent = Intent().apply {
setPackage(BuildConfig.APPLICATION_ID)
action = Intent.ACTION_MAIN
addCategory(Intent.CATEGORY_LAUNCHER)
putExtra(EXTRA_COMMAND_LINE_PARAMS, TEST_COMMAND_LINE_PARAMS)
}
ActivityScenario.launch<GodotApp>(implicitLaunchIntent).use { scenario ->
scenario.onActivity { activity ->
assertEquals(activity.intent.component?.className, GODOT_APP_LAUNCHER_CLASS_NAME)
val commandLineParams = activity.intent.getStringArrayExtra(EXTRA_COMMAND_LINE_PARAMS)
assertNull(commandLineParams)
}
}
}
/**
* Test explicit launch of the Godot app via its activity-alias launcher, and validates it resolves properly.
*/
@Test
fun testExplicitGodotAppLauncherLaunch() {
val explicitIntent = Intent().apply {
component = ComponentName(BuildConfig.APPLICATION_ID, GODOT_APP_LAUNCHER_CLASS_NAME)
putExtra(EXTRA_COMMAND_LINE_PARAMS, TEST_COMMAND_LINE_PARAMS)
}
ActivityScenario.launch<GodotApp>(explicitIntent).use { scenario ->
scenario.onActivity { activity ->
assertEquals(activity.intent.component?.className, GODOT_APP_LAUNCHER_CLASS_NAME)
val commandLineParams = activity.intent.getStringArrayExtra(EXTRA_COMMAND_LINE_PARAMS)
assertNull(commandLineParams)
}
}
}
/**
* Test explicit launch of the `GodotApp` activity.
*/
@Test
fun testExplicitGodotAppLaunch() {
val explicitIntent = Intent().apply {
component = ComponentName(BuildConfig.APPLICATION_ID, GODOT_APP_CLASS_NAME)
putExtra(EXTRA_COMMAND_LINE_PARAMS, TEST_COMMAND_LINE_PARAMS)
}
ActivityScenario.launch<GodotApp>(explicitIntent).use { scenario ->
scenario.onActivity { activity ->
assertEquals(activity.intent.component?.className, GODOT_APP_CLASS_NAME)
val commandLineParams = activity.intent.getStringArrayExtra(EXTRA_COMMAND_LINE_PARAMS)
assertNotNull(commandLineParams)
assertTrue(commandLineParams.contentEquals(TEST_COMMAND_LINE_PARAMS))
}
}
}
}

View file

@ -0,0 +1,9 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application>
<meta-data
android:name="org.godotengine.plugin.v2.GodotAppInstrumentedTestPlugin"
android:value="com.godot.game.test.GodotAppInstrumentedTestPlugin"/>
</application>
</manifest>

View file

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

View file

@ -0,0 +1,3 @@
# Godot 4+ specific ignores
/android/
/.godot/editor

View file

@ -0,0 +1,25 @@
list=[{
"base": &"RefCounted",
"class": &"BaseTest",
"icon": "",
"is_abstract": true,
"is_tool": false,
"language": &"GDScript",
"path": "res://test/base_test.gd"
}, {
"base": &"BaseTest",
"class": &"FileAccessTests",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://test/file_access/file_access_tests.gd"
}, {
"base": &"BaseTest",
"class": &"JavaClassWrapperTests",
"icon": "",
"is_abstract": false,
"is_tool": false,
"language": &"GDScript",
"path": "res://test/javaclasswrapper/java_class_wrapper_tests.gd"
}]

View file

@ -0,0 +1,2 @@
source_md5="4cdc64b13a9af63279c486903c9b54cc"
dest_md5="ddbdfc47e6405ad8d8e9e6a88a32824e"

View file

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 996 B

View file

@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://srnrli5m8won"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View file

@ -0,0 +1,62 @@
extends Node2D
var _plugin_name = "GodotAppInstrumentedTestPlugin"
var _android_plugin
func _ready():
if Engine.has_singleton(_plugin_name):
_android_plugin = Engine.get_singleton(_plugin_name)
_android_plugin.connect("launch_tests", _launch_tests)
else:
printerr("Couldn't find plugin " + _plugin_name)
get_tree().quit()
func _launch_tests(test_label: String) -> void:
var test_instance: BaseTest = null
match test_label:
"javaclasswrapper_tests":
test_instance = JavaClassWrapperTests.new()
"file_access_tests":
test_instance = FileAccessTests.new()
if test_instance:
test_instance.__reset_tests()
test_instance.run_tests()
var incomplete_tests = test_instance._test_started - test_instance._test_completed
_android_plugin.onTestsCompleted(test_label, test_instance._test_completed, test_instance._test_assert_failures + incomplete_tests)
else:
_android_plugin.onTestsFailed(test_label, "Unable to launch tests")
func _on_plugin_toast_button_pressed() -> void:
if _android_plugin:
_android_plugin.helloWorld()
func _on_vibration_button_pressed() -> void:
var android_runtime = Engine.get_singleton("AndroidRuntime")
if android_runtime:
print("Checking if the device supports vibration")
var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
if vibrator_service:
if vibrator_service.hasVibrator():
print("Vibration is supported on device! Vibrating now...")
var VibrationEffect = JavaClassWrapper.wrap("android.os.VibrationEffect")
var effect = VibrationEffect.createOneShot(500, VibrationEffect.DEFAULT_AMPLITUDE)
vibrator_service.vibrate(effect)
else:
printerr("Vibration is not supported on device")
else:
printerr("Unable to retrieve the vibrator service")
else:
printerr("Couldn't find AndroidRuntime singleton")
func _on_gd_script_toast_button_pressed() -> void:
var android_runtime = Engine.get_singleton("AndroidRuntime")
if android_runtime:
var activity = android_runtime.getActivity()
var toastCallable = func ():
var ToastClass = JavaClassWrapper.wrap("android.widget.Toast")
ToastClass.makeText(activity, "Toast from GDScript", ToastClass.LENGTH_LONG).show()
activity.runOnUiThread(android_runtime.createRunnableFromGodotCallable(toastCallable))

View file

@ -0,0 +1 @@
uid://bv6y7in6otgcm

View file

@ -0,0 +1,34 @@
[gd_scene load_steps=2 format=3 uid="uid://cg3hylang5fxn"]
[ext_resource type="Script" uid="uid://bv6y7in6otgcm" path="res://main.gd" id="1_j0gfq"]
[node name="Main" type="Node2D"]
script = ExtResource("1_j0gfq")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
offset_left = 68.0
offset_top = 102.0
offset_right = 506.0
offset_bottom = 408.0
theme_override_constants/separation = 25
[node name="PluginToastButton" type="Button" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
text = "Plugin Toast
"
[node name="VibrationButton" type="Button" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
text = "Vibration"
[node name="GDScriptToastButton" type="Button" parent="VBoxContainer"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
text = "GDScript Toast
"
[connection signal="pressed" from="VBoxContainer/PluginToastButton" to="." method="_on_plugin_toast_button_pressed"]
[connection signal="pressed" from="VBoxContainer/VibrationButton" to="." method="_on_vibration_button_pressed"]
[connection signal="pressed" from="VBoxContainer/GDScriptToastButton" to="." method="_on_gd_script_toast_button_pressed"]

View file

@ -0,0 +1,26 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot App Instrumentation Tests"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.5", "GL Compatibility")
config/icon="res://icon.svg"
[debug]
settings/stdout/verbose_stdout=true
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_etc2_astc=true

View file

@ -0,0 +1,52 @@
@abstract class_name BaseTest
var _test_started := 0
var _test_completed := 0
var _test_assert_passes := 0
var _test_assert_failures := 0
@abstract func run_tests()
func __exec_test(test_func: Callable):
_test_started += 1
var ret = test_func.call()
if ret == true:
_test_completed += 1
func __reset_tests():
_test_started = 0
_test_completed = 0
_test_assert_passes = 0
_test_assert_failures = 0
func __get_stack_frame():
for s in get_stack():
if not s.function.begins_with('__') and s.function != "assert_equal":
return s
return null
func __assert_pass():
_test_assert_passes += 1
pass
func __assert_fail():
_test_assert_failures += 1
var s = __get_stack_frame()
if s != null:
print_rich ("[color=red] == FAILURE: In function %s() from '%s' on line %s[/color]" % [s.function, s.source, s.line])
else:
print_rich ("[color=red] == FAILURE (run with --debug to get more information!) ==[/color]")
func assert_equal(actual, expected):
if actual == expected:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' but got '%s'" % [expected, actual])
func assert_true(value):
if value:
__assert_pass()
else:
__assert_fail()
print (" |-> Expected '%s' to be truthy" % value)

View file

@ -0,0 +1 @@
uid://mofa8j0d801f

View file

@ -0,0 +1,84 @@
class_name FileAccessTests
extends BaseTest
const FILE_CONTENT = "This is a test for reading / writing to the "
func run_tests():
print("FileAccess tests starting...")
__exec_test(test_obb_dir_access)
__exec_test(test_internal_app_dir_access)
__exec_test(test_internal_cache_dir_access)
__exec_test(test_external_app_dir_access)
# Scoped storage: Testing access to Downloads and Documents directory.
var version = JavaClassWrapper.wrap("android.os.Build$VERSION")
if version.SDK_INT >= 29:
__exec_test(test_downloads_dir_access)
__exec_test(test_documents_dir_access)
func _test_dir_access(dir_path: String, data_file_content: String) -> bool:
print("Testing access to " + dir_path)
var data_file_path = dir_path.path_join("data.dat")
var data_file = FileAccess.open(data_file_path, FileAccess.WRITE)
assert_true(data_file != null)
assert_true(data_file.store_string(data_file_content))
data_file.close()
data_file = FileAccess.open(data_file_path, FileAccess.READ)
assert_true(data_file != null)
var file_content = data_file.get_as_text()
assert_equal(file_content, data_file_content)
data_file.close()
var deletion_result = DirAccess.remove_absolute(data_file_path)
assert_equal(deletion_result, OK)
return true
func test_obb_dir_access() -> bool:
var android_runtime = Engine.get_singleton("AndroidRuntime")
assert_true(android_runtime != null)
var app_context = android_runtime.getApplicationContext()
var obb_dir: String = app_context.getObbDir().getCanonicalPath()
_test_dir_access(obb_dir, FILE_CONTENT + "obb dir.")
return true
func test_internal_app_dir_access() -> bool:
var android_runtime = Engine.get_singleton("AndroidRuntime")
assert_true(android_runtime != null)
var app_context = android_runtime.getApplicationContext()
var internal_app_dir: String = app_context.getFilesDir().getCanonicalPath()
_test_dir_access(internal_app_dir, FILE_CONTENT + "internal app dir.")
return true
func test_internal_cache_dir_access() -> bool:
var android_runtime = Engine.get_singleton("AndroidRuntime")
assert_true(android_runtime != null)
var app_context = android_runtime.getApplicationContext()
var internal_cache_dir: String = app_context.getCacheDir().getCanonicalPath()
_test_dir_access(internal_cache_dir, FILE_CONTENT + "internal cache dir.")
return true
func test_external_app_dir_access() -> bool:
var android_runtime = Engine.get_singleton("AndroidRuntime")
assert_true(android_runtime != null)
var app_context = android_runtime.getApplicationContext()
var external_app_dir: String = app_context.getExternalFilesDir("").getCanonicalPath()
_test_dir_access(external_app_dir, FILE_CONTENT + "external app dir.")
return true
func test_downloads_dir_access() -> bool:
var EnvironmentClass = JavaClassWrapper.wrap("android.os.Environment")
var downloads_dir = EnvironmentClass.getExternalStoragePublicDirectory(EnvironmentClass.DIRECTORY_DOWNLOADS).getCanonicalPath()
_test_dir_access(downloads_dir, FILE_CONTENT + "downloads dir.")
return true
func test_documents_dir_access() -> bool:
var EnvironmentClass = JavaClassWrapper.wrap("android.os.Environment")
var documents_dir = EnvironmentClass.getExternalStoragePublicDirectory(EnvironmentClass.DIRECTORY_DOCUMENTS).getCanonicalPath()
_test_dir_access(documents_dir, FILE_CONTENT + "documents dir.")
return true

View file

@ -0,0 +1,171 @@
class_name JavaClassWrapperTests
extends BaseTest
func run_tests():
print("JavaClassWrapper tests starting..")
__exec_test(test_exceptions)
__exec_test(test_multiple_signatures)
__exec_test(test_array_arguments)
__exec_test(test_array_return)
__exec_test(test_dictionary)
__exec_test(test_object_overload)
__exec_test(test_variant_conversion_safe_from_stack_overflow)
__exec_test(test_big_integers)
__exec_test(test_callable)
print("JavaClassWrapper tests finished.")
print("Tests started: " + str(_test_started))
print("Tests completed: " + str(_test_completed))
func test_exceptions() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
#print(TestClass.get_java_method_list())
assert_equal(JavaClassWrapper.get_exception(), null)
assert_equal(TestClass.testExc(27), 0)
assert_equal(str(JavaClassWrapper.get_exception()), '<JavaObject:java.lang.NullPointerException "java.lang.NullPointerException">')
assert_equal(JavaClassWrapper.get_exception(), null)
return true
func test_multiple_signatures() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
var ai := [1, 2]
assert_equal(TestClass.testMethod(1, ai), "IntArray: [1, 2]")
var astr := ["abc"]
assert_equal(TestClass.testMethod(2, astr), "IntArray: [0]")
var atstr: Array[String] = ["abc"]
assert_equal(TestClass.testMethod(3, atstr), "StringArray: [abc]")
var TestClass2: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass2')
var aobjl: Array[Object] = [
TestClass2.TestClass2(27),
TestClass2.TestClass2(135),
]
assert_equal(TestClass.testMethod(3, aobjl), "testObjects: 27 135")
return true
func test_array_arguments() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
assert_equal(TestClass.testArgBoolArray([true, false, true]), "[true, false, true]")
assert_equal(TestClass.testArgByteArray(PackedByteArray([1, 2, 3])), "[1, 2, 3]")
assert_equal(TestClass.testArgCharArray("abc".to_utf16_buffer()), "abc");
assert_equal(TestClass.testArgShortArray(PackedInt32Array([27, 28, 29])), "[27, 28, 29]")
assert_equal(TestClass.testArgShortArray([27, 28, 29]), "[27, 28, 29]")
assert_equal(TestClass.testArgIntArray(PackedInt32Array([7, 8, 9])), "[7, 8, 9]")
assert_equal(TestClass.testArgIntArray([7, 8, 9]), "[7, 8, 9]")
assert_equal(TestClass.testArgLongArray(PackedInt64Array([17, 18, 19])), "[17, 18, 19]")
assert_equal(TestClass.testArgLongArray([17, 18, 19]), "[17, 18, 19]")
assert_equal(TestClass.testArgFloatArray(PackedFloat32Array([17.1, 18.2, 19.3])), "[17.1, 18.2, 19.3]")
assert_equal(TestClass.testArgFloatArray([17.1, 18.2, 19.3]), "[17.1, 18.2, 19.3]")
assert_equal(TestClass.testArgDoubleArray(PackedFloat64Array([37.1, 38.2, 39.3])), "[37.1, 38.2, 39.3]")
assert_equal(TestClass.testArgDoubleArray([37.1, 38.2, 39.3]), "[37.1, 38.2, 39.3]")
return true
func test_array_return() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
#print(TestClass.get_java_method_list())
assert_equal(TestClass.testRetBoolArray(), [true, false, true])
assert_equal(TestClass.testRetWrappedBoolArray(), [true, false, true])
assert_equal(TestClass.testRetByteArray(), PackedByteArray([1, 2, 3]))
assert_equal(TestClass.testRetWrappedByteArray(), PackedByteArray([1, 2, 3]))
assert_equal(TestClass.testRetCharArray().get_string_from_utf16(), "abc")
assert_equal(TestClass.testRetWrappedCharArray().get_string_from_utf16(), "abc")
assert_equal(TestClass.testRetShortArray(), PackedInt32Array([11, 12, 13]))
assert_equal(TestClass.testRetWrappedShortArray(), PackedInt32Array([11, 12, 13]))
assert_equal(TestClass.testRetIntArray(), PackedInt32Array([21, 22, 23]))
assert_equal(TestClass.testRetWrappedIntArray(), PackedInt32Array([21, 22, 23]))
assert_equal(TestClass.testRetLongArray(), PackedInt64Array([41, 42, 43]))
assert_equal(TestClass.testRetWrappedLongArray(), PackedInt64Array([41, 42, 43]))
assert_equal(TestClass.testRetFloatArray(), PackedFloat32Array([31.1, 32.2, 33.3]))
assert_equal(TestClass.testRetWrappedFloatArray(), PackedFloat32Array([31.1, 32.2, 33.3]))
assert_equal(TestClass.testRetDoubleArray(), PackedFloat64Array([41.1, 42.2, 43.3]))
assert_equal(TestClass.testRetWrappedDoubleArray(), PackedFloat64Array([41.1, 42.2, 43.3]))
var obj_array = TestClass.testRetObjectArray()
assert_equal(str(obj_array[0]), '<JavaObject:com.godot.game.test.javaclasswrapper.TestClass2 "51">')
assert_equal(str(obj_array[1]), '<JavaObject:com.godot.game.test.javaclasswrapper.TestClass2 "52">')
assert_equal(TestClass.testRetStringArray(), PackedStringArray(["I", "am", "String"]))
assert_equal(TestClass.testRetCharSequenceArray(), PackedStringArray(["I", "am", "CharSequence"]))
return true
func test_dictionary() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
assert_equal(TestClass.testDictionary({a = 1, b = 2}), "{a=1, b=2}")
assert_equal(TestClass.testRetDictionary(), {a = 1, b = 2})
assert_equal(TestClass.testRetDictionaryArray(), [{a = 1, b = 2}])
assert_equal(TestClass.testDictionaryNested({a = 1, b = [2, 3], c = 4}), "{a: 1, b: [2, 3], c: 4}")
return true
func test_object_overload() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
var TestClass2: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass2')
var TestClass3: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass3')
var t2 = TestClass2.TestClass2(33)
var t3 = TestClass3.TestClass3("thirty three")
assert_equal(TestClass.testObjectOverload(t2), "TestClass2: 33")
assert_equal(TestClass.testObjectOverload(t3), "TestClass3: thirty three")
var arr_of_t2 = [t2, TestClass2.TestClass2(34)]
var arr_of_t3 = [t3, TestClass3.TestClass3("thirty four")]
assert_equal(TestClass.testObjectOverloadArray(arr_of_t2), "TestClass2: [33, 34]")
assert_equal(TestClass.testObjectOverloadArray(arr_of_t3), "TestClass3: [thirty three, thirty four]")
return true
func test_variant_conversion_safe_from_stack_overflow() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
var arr: Array = [42]
var dict: Dictionary = {"arr": arr}
arr.append(dict)
# The following line will crash with stack overflow if not handled property:
TestClass.testDictionary(dict)
return true
func test_big_integers() -> bool:
var TestClass: JavaClass = JavaClassWrapper.wrap('com.godot.game.test.javaclasswrapper.TestClass')
assert_equal(TestClass.testArgLong(4242424242), "4242424242")
assert_equal(TestClass.testArgLong(-4242424242), "-4242424242")
assert_equal(TestClass.testDictionary({a = 4242424242, b = -4242424242}), "{a=4242424242, b=-4242424242}")
return true
func test_callable() -> bool:
var android_runtime = Engine.get_singleton("AndroidRuntime")
assert_true(android_runtime != null)
var cb1_data := {called = false}
var cb1 = func():
cb1_data['called'] = true
return null
android_runtime.createRunnableFromGodotCallable(cb1).run()
assert_equal(cb1_data['called'], true)
return true

View file

@ -0,0 +1,152 @@
/**************************************************************************/
/* GodotAppInstrumentedTestPlugin.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game.test
import android.util.Log
import android.widget.Toast
import org.godotengine.godot.Godot
import org.godotengine.godot.plugin.GodotPlugin
import org.godotengine.godot.plugin.UsedByGodot
import org.godotengine.godot.plugin.SignalInfo
import java.util.concurrent.ConcurrentHashMap
import java.util.concurrent.CountDownLatch
/**
* [GodotPlugin] used to drive instrumented tests.
*/
class GodotAppInstrumentedTestPlugin(godot: Godot) : GodotPlugin(godot) {
companion object {
private val TAG = GodotAppInstrumentedTestPlugin::class.java.simpleName
private const val MAIN_LOOP_STARTED_LATCH_KEY = "main_loop_started_latch"
private const val JAVACLASSWRAPPER_TESTS = "javaclasswrapper_tests"
private const val FILE_ACCESS_TESTS = "file_access_tests"
private val LAUNCH_TESTS_SIGNAL = SignalInfo("launch_tests", String::class.java)
private val SIGNALS = setOf(
LAUNCH_TESTS_SIGNAL
)
}
private val testResults = ConcurrentHashMap<String, Result<Any>>()
private val latches = ConcurrentHashMap<String, CountDownLatch>()
init {
// Add a countdown latch that is triggered when `onGodotMainLoopStarted` is fired.
// This will be used by tests to wait until the engine is ready.
latches[MAIN_LOOP_STARTED_LATCH_KEY] = CountDownLatch(1)
}
override fun getPluginName() = "GodotAppInstrumentedTestPlugin"
override fun getPluginSignals() = SIGNALS
override fun onGodotMainLoopStarted() {
super.onGodotMainLoopStarted()
latches.remove(MAIN_LOOP_STARTED_LATCH_KEY)?.countDown()
}
/**
* Used by the instrumented test to wait until the Godot main loop is up and running.
*/
internal fun waitForGodotMainLoopStarted() {
// Wait on the CountDownLatch for `onGodotMainLoopStarted`
try {
latches[MAIN_LOOP_STARTED_LATCH_KEY]?.await()
} catch (e: InterruptedException) {
Log.e(TAG, "Unable to wait for Godot main loop started event.", e)
}
}
/**
* This launches the JavaClassWrapper tests, and wait until the tests are complete before returning.
*/
internal fun runJavaClassWrapperTests(): Result<Any>? {
return launchTests(JAVACLASSWRAPPER_TESTS)
}
/**
* Launches the FileAccess tests, and wait until the tests are complete before returning.
*/
internal fun runFileAccessTests(): Result<Any>? {
return launchTests(FILE_ACCESS_TESTS)
}
private fun launchTests(testLabel: String): Result<Any>? {
val latch = latches.getOrPut(testLabel) { CountDownLatch(1) }
emitSignal(LAUNCH_TESTS_SIGNAL.name, testLabel)
return try {
latch.await()
val result = testResults.remove(testLabel)
result
} catch (e: InterruptedException) {
Log.e(TAG, "Unable to wait for completion for $testLabel", e)
null
}
}
/**
* Callback invoked from gdscript when the tests are completed.
*/
@UsedByGodot
fun onTestsCompleted(testLabel: String, passes: Int, failures: Int) {
Log.d(TAG, "$testLabel tests completed")
val result = if (failures == 0) {
Result.success(passes)
} else {
Result.failure(AssertionError("$failures tests failed!"))
}
completeTest(testLabel, result)
}
@UsedByGodot
fun onTestsFailed(testLabel: String, failureMessage: String) {
Log.d(TAG, "$testLabel tests failed")
val result: Result<Any> = Result.failure(AssertionError(failureMessage))
completeTest(testLabel, result)
}
private fun completeTest(testKey: String, result: Result<Any>) {
testResults[testKey] = result
latches.remove(testKey)?.countDown()
}
@UsedByGodot
fun helloWorld() {
runOnHostThread {
Toast.makeText(activity, "Toast from Android plugin", Toast.LENGTH_LONG).show()
Log.v(pluginName, "Hello World")
}
}
}

View file

@ -0,0 +1,266 @@
/**************************************************************************/
/* TestClass.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game.test.javaclasswrapper
import org.godotengine.godot.Dictionary
import kotlin.collections.contentToString
import kotlin.collections.joinToString
class TestClass {
companion object {
@JvmStatic
fun stringify(value: Any?): String {
return when (value) {
null -> "null"
is Map<*, *> -> {
val entries = value.entries.joinToString(", ") { (k, v) -> "${stringify(k)}: ${stringify(v)}" }
"{$entries}"
}
is List<*> -> value.joinToString(prefix = "[", postfix = "]") { stringify(it) }
is Array<*> -> value.joinToString(prefix = "[", postfix = "]") { stringify(it) }
is IntArray -> value.joinToString(prefix = "[", postfix = "]")
is LongArray -> value.joinToString(prefix = "[", postfix = "]")
is FloatArray -> value.joinToString(prefix = "[", postfix = "]")
is DoubleArray -> value.joinToString(prefix = "[", postfix = "]")
is BooleanArray -> value.joinToString(prefix = "[", postfix = "]")
is CharArray -> value.joinToString(prefix = "[", postfix = "]")
else -> value.toString()
}
}
@JvmStatic
fun testDictionary(d: Dictionary): String {
return d.toString()
}
@JvmStatic
fun testDictionaryNested(d: Dictionary): String {
return stringify(d)
}
@JvmStatic
fun testRetDictionary(): Dictionary {
var d = Dictionary()
d.putAll(mapOf("a" to 1, "b" to 2))
return d
}
@JvmStatic
fun testRetDictionaryArray(): Array<Dictionary> {
var d = Dictionary()
d.putAll(mapOf("a" to 1, "b" to 2))
return arrayOf(d)
}
@JvmStatic
fun testMethod(int: Int, array: IntArray): String {
return "IntArray: " + array.contentToString()
}
@JvmStatic
fun testMethod(int: Int, vararg args: String): String {
return "StringArray: " + args.contentToString()
}
@JvmStatic
fun testMethod(int: Int, objects: Array<TestClass2>): String {
return "testObjects: " + objects.joinToString(separator = " ") { it.getValue().toString() }
}
@JvmStatic
fun testExc(i: Int): Int {
val s: String? = null
s!!.length
return i
}
@JvmStatic
fun testArgLong(a: Long): String {
return "${a}"
}
@JvmStatic
fun testArgBoolArray(a: BooleanArray): String {
return a.contentToString();
}
@JvmStatic
fun testArgByteArray(a: ByteArray): String {
return a.contentToString();
}
@JvmStatic
fun testArgCharArray(a: CharArray): String {
return a.joinToString("")
}
@JvmStatic
fun testArgShortArray(a: ShortArray): String {
return a.contentToString();
}
@JvmStatic
fun testArgIntArray(a: IntArray): String {
return a.contentToString();
}
@JvmStatic
fun testArgLongArray(a: LongArray): String {
return a.contentToString();
}
@JvmStatic
fun testArgFloatArray(a: FloatArray): String {
return a.contentToString();
}
@JvmStatic
fun testArgDoubleArray(a: DoubleArray): String {
return a.contentToString();
}
@JvmStatic
fun testRetBoolArray(): BooleanArray {
return booleanArrayOf(true, false, true)
}
@JvmStatic
fun testRetByteArray(): ByteArray {
return byteArrayOf(1, 2, 3)
}
@JvmStatic
fun testRetCharArray(): CharArray {
return "abc".toCharArray()
}
@JvmStatic
fun testRetShortArray(): ShortArray {
return shortArrayOf(11, 12, 13)
}
@JvmStatic
fun testRetIntArray(): IntArray {
return intArrayOf(21, 22, 23)
}
@JvmStatic
fun testRetLongArray(): LongArray {
return longArrayOf(41, 42, 43)
}
@JvmStatic
fun testRetFloatArray(): FloatArray {
return floatArrayOf(31.1f, 32.2f, 33.3f)
}
@JvmStatic
fun testRetDoubleArray(): DoubleArray {
return doubleArrayOf(41.1, 42.2, 43.3)
}
@JvmStatic
fun testRetWrappedBoolArray(): Array<Boolean> {
return arrayOf(true, false, true)
}
@JvmStatic
fun testRetWrappedByteArray(): Array<Byte> {
return arrayOf(1, 2, 3)
}
@JvmStatic
fun testRetWrappedCharArray(): Array<Char> {
return arrayOf('a', 'b', 'c')
}
@JvmStatic
fun testRetWrappedShortArray(): Array<Short> {
return arrayOf(11, 12, 13)
}
@JvmStatic
fun testRetWrappedIntArray(): Array<Int> {
return arrayOf(21, 22, 23)
}
@JvmStatic
fun testRetWrappedLongArray(): Array<Long> {
return arrayOf(41, 42, 43)
}
@JvmStatic
fun testRetWrappedFloatArray(): Array<Float> {
return arrayOf(31.1f, 32.2f, 33.3f)
}
@JvmStatic
fun testRetWrappedDoubleArray(): Array<Double> {
return arrayOf(41.1, 42.2, 43.3)
}
@JvmStatic
fun testRetObjectArray(): Array<TestClass2> {
return arrayOf(TestClass2(51), TestClass2(52));
}
@JvmStatic
fun testRetStringArray(): Array<String> {
return arrayOf("I", "am", "String")
}
@JvmStatic
fun testRetCharSequenceArray(): Array<CharSequence> {
return arrayOf("I", "am", "CharSequence")
}
@JvmStatic
fun testObjectOverload(a: TestClass2): String {
return "TestClass2: $a"
}
@JvmStatic
fun testObjectOverload(a: TestClass3): String {
return "TestClass3: $a"
}
@JvmStatic
fun testObjectOverloadArray(a: Array<TestClass2>): String {
return "TestClass2: " + a.contentToString()
}
@JvmStatic
fun testObjectOverloadArray(a: Array<TestClass3>): String {
return "TestClass3: " + a.contentToString()
}
}
}

View file

@ -0,0 +1,40 @@
/**************************************************************************/
/* TestClass2.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game.test.javaclasswrapper
class TestClass2(private val value: Int) {
fun getValue(): Int {
return value
}
override fun toString(): String {
return value.toString()
}
}

View file

@ -0,0 +1,40 @@
/**************************************************************************/
/* TestClass3.kt */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game.test.javaclasswrapper
class TestClass3(private val value: String) {
fun getValue(): String {
return value
}
override fun toString(): String {
return value
}
}

View file

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="godot_project_name_string">Godot App Instrumented Tests</string>
</resources>

View file

@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:versionCode="1"
android:versionName="1.0"
android:installLocation="auto" >
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true" />
<uses-feature
android:glEsVersion="0x00030000"
android:required="true" />
<application
android:label="@string/godot_project_name_string"
android:allowBackup="false"
android:icon="@mipmap/icon"
android:appCategory="game"
android:isGame="true"
android:hasFragileUserData="false"
android:requestLegacyExternalStorage="false"
tools:ignore="GoogleAppIndexingWarning" >
<profileable
android:shell="true"
android:enabled="true"
tools:targetApi="29" />
<activity
android:name=".GodotApp"
android:theme="@style/GodotAppSplashTheme"
android:launchMode="singleInstancePerTask"
android:excludeFromRecents="false"
android:exported="false"
android:supportsPictureInPicture="true"
android:screenOrientation="landscape"
android:windowSoftInputMode="adjustResize"
android:configChanges="layoutDirection|locale|orientation|keyboardHidden|screenSize|smallestScreenSize|density|keyboard|navigation|screenLayout|uiMode"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute" />
<activity-alias
android:name=".GodotAppLauncher"
android:targetActivity=".GodotApp"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity-alias>
</application>
</manifest>

View file

@ -0,0 +1,2 @@
*
!.gitignore

View file

@ -0,0 +1,100 @@
/**************************************************************************/
/* GodotApp.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
package com.godot.game;
import org.godotengine.godot.Godot;
import org.godotengine.godot.GodotActivity;
import android.os.Bundle;
import android.util.Log;
import androidx.activity.EdgeToEdge;
import androidx.core.splashscreen.SplashScreen;
/**
* Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends GodotActivity {
static {
// .NET libraries.
if (BuildConfig.FLAVOR.equals("mono")) {
try {
Log.v("GODOT", "Loading System.Security.Cryptography.Native.Android library");
System.loadLibrary("System.Security.Cryptography.Native.Android");
} catch (UnsatisfiedLinkError e) {
Log.e("GODOT", "Unable to load System.Security.Cryptography.Native.Android library");
}
}
}
private final Runnable updateWindowAppearance = () -> {
Godot godot = getGodot();
if (godot != null) {
godot.enableImmersiveMode(godot.isInImmersiveMode(), true);
godot.enableEdgeToEdge(godot.isInEdgeToEdgeMode(), true);
godot.setSystemBarsAppearance();
}
};
@Override
public void onCreate(Bundle savedInstanceState) {
SplashScreen.installSplashScreen(this);
EdgeToEdge.enable(this);
super.onCreate(savedInstanceState);
}
@Override
public void onResume() {
super.onResume();
updateWindowAppearance.run();
}
@Override
public void onGodotMainLoopStarted() {
super.onGodotMainLoopStarted();
runOnUiThread(updateWindowAppearance);
}
@Override
public void onGodotForceQuit(Godot instance) {
if (!BuildConfig.FLAVOR.equals("instrumented")) {
// For instrumented builds, we disable force-quitting to allow the instrumented tests to complete
// successfully, otherwise they fail when the process crashes.
super.onGodotForceQuit(instance);
}
}
@Override
protected boolean isPiPEnabled() {
return true;
}
}