Add 'engine/' from commit 'a8e37fc010'
git-subtree-dir: engine git-subtree-mainline:b74841629egit-subtree-split:a8e37fc010
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c3f9669b10
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using System.Diagnostics.CodeAnalysis;
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namespace Godot.SourceGenerators.Sample;
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[SuppressMessage("ReSharper", "RedundantNameQualifier")]
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public partial class Methods : GodotObject
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{
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private void MethodWithOverload()
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{
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}
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private void MethodWithOverload(int a)
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{
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}
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private void MethodWithOverload(int a, int b)
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{
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}
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// Should be ignored. The previous one is picked.
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// ReSharper disable once UnusedMember.Local
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private void MethodWithOverload(float a, float b)
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{
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}
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// Generic methods should be ignored.
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// ReSharper disable once UnusedMember.Local
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private void GenericMethod<T>(T t)
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{
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}
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}
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