For GDExternal use, provides access to internal graphics handles for textures
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@ -159,6 +159,7 @@ public:
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virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) = 0;
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virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const = 0;
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virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const = 0;
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/* SHADER API */
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