For GDExternal use, provides access to internal graphics handles for textures

This commit is contained in:
Bastiaan Olij 2023-03-10 21:24:25 +11:00
parent 6980b2bf17
commit c328676d96
13 changed files with 45 additions and 0 deletions

View file

@ -1140,6 +1140,13 @@ RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
return RID();
}
uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
const Texture *texture = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!texture, 0);
return texture->tex_id;
}
void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
Texture *texture = texture_owner.get_or_null(p_texture);

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@ -537,6 +537,7 @@ public:
virtual Size2 texture_size_with_proxy(RID p_proxy) override;
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override;
void texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer = 0);
void texture_set_data_partial(RID p_texture, const Ref<Image> &p_image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int p_dst_mip, int p_layer = 0);

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@ -2881,6 +2881,15 @@ Size2i RenderingDeviceVulkan::texture_size(RID p_texture) {
return Size2i(tex->width, tex->height);
}
uint64_t RenderingDeviceVulkan::texture_native_handle(RID p_texture) {
_THREAD_SAFE_METHOD_
Texture *tex = texture_owner.get_or_null(p_texture);
ERR_FAIL_COND_V(!tex, 0);
return (uint64_t)tex->image;
}
Error RenderingDeviceVulkan::texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier) {
_THREAD_SAFE_METHOD_

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@ -1057,6 +1057,7 @@ public:
virtual bool texture_is_shared(RID p_texture);
virtual bool texture_is_valid(RID p_texture);
virtual Size2i texture_size(RID p_texture);
virtual uint64_t texture_native_handle(RID p_texture);
virtual Error texture_copy(RID p_from_texture, RID p_to_texture, const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_size, uint32_t p_src_mipmap, uint32_t p_dst_mipmap, uint32_t p_src_layer, uint32_t p_dst_layer, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
virtual Error texture_clear(RID p_texture, const Color &p_color, uint32_t p_base_mipmap, uint32_t p_mipmaps, uint32_t p_base_layer, uint32_t p_layers, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);