Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
This commit is contained in:
parent
dd06cb90c5
commit
c273ddc3ee
156 changed files with 749 additions and 951 deletions
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@ -211,15 +211,6 @@ float AudioFilterSW::get_response(float p_freq, Coeffs *p_coeffs) {
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return H;
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}
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AudioFilterSW::AudioFilterSW() {
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sampling_rate = 44100;
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resonance = 0.5;
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cutoff = 5000;
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gain = 1.0;
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mode = LOWPASS;
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stages = 1;
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}
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AudioFilterSW::Processor::Processor() {
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set_filter(nullptr);
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}
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@ -36,11 +36,11 @@
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class AudioFilterSW {
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public:
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struct Coeffs {
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float a1, a2;
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float b0, b1, b2;
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//bool operator==(const Coeffs &p_rv) { return (FLOATS_EQ(a1,p_rv.a1) && FLOATS_EQ(a2,p_rv.a2) && FLOATS_EQ(b1,p_rv.b1) && FLOATS_EQ(b2,p_rv.b2) && FLOATS_EQ(b0,p_rv.b0) ); }
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Coeffs() { a1 = a2 = b0 = b1 = b2 = 0.0; }
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float a1 = 0.0f;
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float a2 = 0.0f;
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float b0 = 0.0f;
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float b1 = 0.0f;
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float b2 = 0.0f;
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};
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enum Mode {
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@ -52,14 +52,16 @@ public:
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BANDLIMIT,
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LOWSHELF,
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HIGHSHELF
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};
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class Processor { // simple filter processor
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class Processor { // Simple filter processor.
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AudioFilterSW *filter = nullptr;
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Coeffs coeffs;
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float ha1, ha2, hb1, hb2; //history
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// History.
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float ha1 = 0.0f;
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float ha2 = 0.0f;
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float hb1 = 0.0f;
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float hb2 = 0.0f;
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Coeffs incr_coeffs;
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public:
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@ -73,12 +75,12 @@ public:
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};
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private:
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float cutoff;
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float resonance;
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float gain;
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float sampling_rate;
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int stages;
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Mode mode;
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float cutoff = 5000.0f;
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float resonance = 0.5f;
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float gain = 1.0f;
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float sampling_rate = 44100.0f;
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int stages = 1;
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Mode mode = LOWPASS;
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public:
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float get_response(float p_freq, Coeffs *p_coeffs);
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@ -92,7 +94,7 @@ public:
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void prepare_coefficients(Coeffs *p_coeffs);
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AudioFilterSW();
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AudioFilterSW() {}
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};
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/* inline methods */
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@ -709,10 +709,7 @@ void AudioStreamRandomizer::_bind_methods() {
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BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL);
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}
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AudioStreamRandomizer::AudioStreamRandomizer() {
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random_pitch_scale = 1.1;
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random_volume_offset_db = 5;
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}
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AudioStreamRandomizer::AudioStreamRandomizer() {}
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void AudioStreamPlaybackRandomizer::start(float p_from_pos) {
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playing = playback;
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@ -78,7 +78,7 @@ class AudioStreamPlaybackResampled : public AudioStreamPlayback {
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AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
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unsigned int internal_buffer_end = -1;
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uint64_t mix_offset;
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uint64_t mix_offset = 0;
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protected:
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void begin_resample();
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@ -145,8 +145,8 @@ class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
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GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
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friend class AudioStreamMicrophone;
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bool active;
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unsigned int input_ofs;
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bool active = false;
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unsigned int input_ofs = 0;
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Ref<AudioStreamMicrophone> microphone;
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@ -194,8 +194,8 @@ private:
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Set<AudioStreamPlaybackRandomizer *> playbacks;
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Vector<PoolEntry> audio_stream_pool;
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float random_pitch_scale;
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float random_volume_offset_db;
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float random_pitch_scale = 1.1f;
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float random_volume_offset_db = 5.0f;
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Ref<AudioStreamPlayback> instance_playback_random();
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Ref<AudioStreamPlayback> instance_playback_no_repeats();
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@ -29,7 +29,9 @@
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/*************************************************************************/
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#include "audio_effect_stereo_enhance.h"
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#include "servers/audio_server.h"
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void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
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float intensity = base->pan_pullout;
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bool surround_mode = base->surround > 0;
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@ -140,8 +142,4 @@ void AudioEffectStereoEnhance::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround");
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}
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AudioEffectStereoEnhance::AudioEffectStereoEnhance() {
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pan_pullout = 1;
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time_pullout = 0;
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surround = 0;
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}
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AudioEffectStereoEnhance::AudioEffectStereoEnhance() {}
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@ -28,8 +28,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AUDIOEFFECTSTEREOENHANCE_H
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#define AUDIOEFFECTSTEREOENHANCE_H
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#ifndef AUDIO_EFFECT_STEREO_ENHANCE_H
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#define AUDIO_EFFECT_STEREO_ENHANCE_H
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#include "servers/audio/audio_effect.h"
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@ -45,8 +45,8 @@ class AudioEffectStereoEnhanceInstance : public AudioEffectInstance {
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};
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float *delay_ringbuff = nullptr;
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unsigned int ringbuff_pos;
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unsigned int ringbuff_mask;
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unsigned int ringbuff_pos = 0;
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unsigned int ringbuff_mask = 0;
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public:
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) override;
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@ -58,11 +58,11 @@ class AudioEffectStereoEnhance : public AudioEffect {
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GDCLASS(AudioEffectStereoEnhance, AudioEffect);
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friend class AudioEffectStereoEnhanceInstance;
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float volume_db;
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float volume_db = 0.0f;
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float pan_pullout;
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float time_pullout;
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float surround;
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float pan_pullout = 1.0f;
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float time_pullout = 0.0f;
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float surround = 0.0f;
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protected:
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static void _bind_methods();
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@ -82,4 +82,4 @@ public:
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AudioEffectStereoEnhance();
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};
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#endif // AUDIOEFFECTSTEREOENHANCE_H
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#endif // AUDIO_EFFECT_STEREO_ENHANCE_H
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@ -28,8 +28,6 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
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#include "reverb.h"
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#include "core/math/math_funcs.h"
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@ -77,10 +77,11 @@ private:
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AllPass allpass[MAX_ALLPASS];
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float *input_buffer = nullptr;
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float *echo_buffer = nullptr;
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int echo_buffer_size;
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int echo_buffer_pos;
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int echo_buffer_size = 0;
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int echo_buffer_pos = 0;
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float hpf_h1, hpf_h2 = 0;
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float hpf_h1 = 0.0f;
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float hpf_h2 = 0.0f;
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struct Parameters {
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float room_size;
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@ -164,17 +164,6 @@ Array AudioDriver::capture_get_device_list() {
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return list;
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}
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AudioDriver::AudioDriver() {
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_last_mix_time = 0;
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_last_mix_frames = 0;
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input_position = 0;
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input_size = 0;
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#ifdef DEBUG_ENABLED
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prof_time = 0;
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#endif
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}
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AudioDriverDummy AudioDriverManager::dummy_driver;
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AudioDriver *AudioDriverManager::drivers[MAX_DRIVERS] = {
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&AudioDriverManager::dummy_driver,
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@ -1748,15 +1737,6 @@ void AudioServer::_bind_methods() {
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AudioServer::AudioServer() {
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singleton = this;
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mix_frames = 0;
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channel_count = 0;
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to_mix = 0;
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#ifdef DEBUG_ENABLED
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prof_time = 0;
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#endif
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mix_time = 0;
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mix_size = 0;
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playback_speed_scale = 1;
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}
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AudioServer::~AudioServer() {
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@ -48,18 +48,18 @@ class AudioStreamPlayback;
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class AudioDriver {
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static AudioDriver *singleton;
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uint64_t _last_mix_time;
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uint64_t _last_mix_frames;
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uint64_t _last_mix_time = 0;
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uint64_t _last_mix_frames = 0;
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#ifdef DEBUG_ENABLED
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uint64_t prof_ticks;
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uint64_t prof_time;
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uint64_t prof_ticks = 0;
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uint64_t prof_time = 0;
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#endif
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protected:
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Vector<int32_t> input_buffer;
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unsigned int input_position;
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unsigned int input_size;
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unsigned int input_position = 0;
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unsigned int input_size = 0;
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void audio_server_process(int p_frames, int32_t *p_buffer, bool p_update_mix_time = true);
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void update_mix_time(int p_frames);
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@ -121,7 +121,7 @@ public:
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void reset_profiling_time() { prof_time = 0; }
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#endif
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AudioDriver();
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AudioDriver() {}
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virtual ~AudioDriver() {}
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};
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@ -169,66 +169,61 @@ public:
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typedef void (*AudioCallback)(void *p_userdata);
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private:
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uint64_t mix_time;
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int mix_size;
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uint64_t mix_time = 0;
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int mix_size = 0;
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uint32_t buffer_size;
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uint64_t mix_count;
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uint64_t mix_frames;
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uint32_t buffer_size = 0;
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uint64_t mix_count = 0;
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uint64_t mix_frames = 0;
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#ifdef DEBUG_ENABLED
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uint64_t prof_time;
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uint64_t prof_time = 0;
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#endif
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float channel_disable_threshold_db;
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uint32_t channel_disable_frames;
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float channel_disable_threshold_db = 0.0f;
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uint32_t channel_disable_frames = 0;
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int channel_count;
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int to_mix;
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int channel_count = 0;
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int to_mix = 0;
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float playback_speed_scale;
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float playback_speed_scale = 1.0f;
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struct Bus {
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StringName name;
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bool solo;
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bool mute;
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bool bypass;
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bool solo = false;
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bool mute = false;
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bool bypass = false;
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bool soloed;
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bool soloed = false;
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//Each channel is a stereo pair.
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// Each channel is a stereo pair.
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struct Channel {
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bool used;
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bool active;
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AudioFrame peak_volume;
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bool used = false;
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bool active = false;
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AudioFrame peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB);
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Vector<AudioFrame> buffer;
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Vector<Ref<AudioEffectInstance>> effect_instances;
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uint64_t last_mix_with_audio;
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Channel() {
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last_mix_with_audio = 0;
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used = false;
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active = false;
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peak_volume = AudioFrame(AUDIO_MIN_PEAK_DB, AUDIO_MIN_PEAK_DB);
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}
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uint64_t last_mix_with_audio = 0;
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Channel() {}
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};
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Vector<Channel> channels;
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struct Effect {
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Ref<AudioEffect> effect;
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bool enabled;
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bool enabled = false;
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#ifdef DEBUG_ENABLED
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uint64_t prof_time;
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uint64_t prof_time = 0;
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#endif
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};
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Vector<Effect> effects;
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float volume_db;
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float volume_db = 0.0f;
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StringName send;
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int index_cache;
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int index_cache = 0;
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};
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struct AudioStreamPlaybackBusDetails {
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bool bus_active[MAX_BUSES_PER_PLAYBACK] = { false, false, false, false, false, false };
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bool bus_active[MAX_BUSES_PER_PLAYBACK] = {};
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StringName bus[MAX_BUSES_PER_PLAYBACK];
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AudioFrame volume[MAX_BUSES_PER_PLAYBACK][MAX_CHANNELS_PER_BUS];
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};
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@ -312,7 +307,7 @@ public:
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ERR_FAIL_V(1);
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}
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//do not use from outside audio thread
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// Do not use from outside audio thread.
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bool thread_has_channel_mix_buffer(int p_bus, int p_buffer) const;
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AudioFrame *thread_get_channel_mix_buffer(int p_bus, int p_buffer);
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int thread_get_mix_buffer_size() const;
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@ -442,26 +437,21 @@ class AudioBusLayout : public Resource {
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struct Bus {
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StringName name;
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bool solo;
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bool mute;
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bool bypass;
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bool solo = false;
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bool mute = false;
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bool bypass = false;
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struct Effect {
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Ref<AudioEffect> effect;
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bool enabled;
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bool enabled = false;
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};
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Vector<Effect> effects;
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float volume_db;
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float volume_db = 0.0f;
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StringName send;
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Bus() {
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solo = false;
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mute = false;
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bypass = false;
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volume_db = 0;
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}
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Bus() {}
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};
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Vector<Bus> buses;
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@ -140,7 +140,7 @@ struct _ConcaveCollisionInfo2D {
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Vector2 motion_B;
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real_t margin_A = 0.0;
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real_t margin_B = 0.0;
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GodotCollisionSolver2D::CallbackResult result_callback;
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GodotCollisionSolver2D::CallbackResult result_callback = nullptr;
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void *userdata = nullptr;
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bool swap_result = false;
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bool collided = false;
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@ -33,7 +33,7 @@
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#include "core/math/geometry_2d.h"
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struct _CollectorCallback2D {
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GodotCollisionSolver2D::CallbackResult callback;
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GodotCollisionSolver2D::CallbackResult callback = nullptr;
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void *userdata = nullptr;
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bool swap = false;
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bool collided = false;
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@ -113,7 +113,7 @@ struct MinkowskiDiff {
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real_t margin_A = 0.0;
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real_t margin_B = 0.0;
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Vector3 (*get_support)(const GodotShape3D*, const Vector3&, real_t);
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Vector3 (*get_support)(const GodotShape3D*, const Vector3&, real_t) = nullptr;
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void Initialize(const GodotShape3D* shape0, const Transform3D& wtrs0, const real_t margin0,
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const GodotShape3D* shape1, const Transform3D& wtrs1, const real_t margin1) {
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@ -191,13 +191,13 @@ struct GJK
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/* Fields */
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tShape m_shape;
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Vector3 m_ray;
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real_t m_distance;
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real_t m_distance = 0.0f;
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sSimplex m_simplices[2];
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sSV m_store[4];
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sSV* m_free[4];
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U m_nfree;
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U m_current;
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sSimplex* m_simplex;
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U m_nfree = 0;
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U m_current = 0;
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sSimplex* m_simplex = nullptr;
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eStatus::_ m_status;
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/* Methods */
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GJK()
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@ -548,12 +548,12 @@ struct GJK
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struct sFace
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{
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Vector3 n;
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real_t d;
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real_t d = 0.0f;
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sSV* c[3];
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sFace* f[3];
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sFace* l[2];
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U1 e[3];
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||||
U1 pass;
|
||||
U1 pass = 0;
|
||||
};
|
||||
struct sList
|
||||
{
|
||||
|
|
@ -583,10 +583,10 @@ struct GJK
|
|||
eStatus::_ m_status;
|
||||
GJK::sSimplex m_result;
|
||||
Vector3 m_normal;
|
||||
real_t m_depth;
|
||||
real_t m_depth = 0.0f;
|
||||
sSV m_sv_store[EPA_MAX_VERTICES];
|
||||
sFace m_fc_store[EPA_MAX_FACES];
|
||||
U m_nextsv;
|
||||
U m_nextsv = 0;
|
||||
sList m_hull;
|
||||
sList m_stock;
|
||||
/* Methods */
|
||||
|
|
|
|||
|
|
@ -29,6 +29,7 @@
|
|||
/*************************************************************************/
|
||||
|
||||
#include "godot_collision_solver_3d.h"
|
||||
|
||||
#include "godot_collision_solver_3d_sat.h"
|
||||
#include "godot_soft_body_3d.h"
|
||||
|
||||
|
|
@ -276,19 +277,20 @@ bool GodotCollisionSolver3D::solve_soft_body(const GodotShape3D *p_shape_A, cons
|
|||
}
|
||||
|
||||
struct _ConcaveCollisionInfo {
|
||||
const Transform3D *transform_A;
|
||||
const GodotShape3D *shape_A;
|
||||
const Transform3D *transform_B;
|
||||
GodotCollisionSolver3D::CallbackResult result_callback;
|
||||
void *userdata;
|
||||
bool swap_result;
|
||||
bool collided;
|
||||
int aabb_tests;
|
||||
int collisions;
|
||||
bool tested;
|
||||
real_t margin_A;
|
||||
real_t margin_B;
|
||||
Vector3 close_A, close_B;
|
||||
const Transform3D *transform_A = nullptr;
|
||||
const GodotShape3D *shape_A = nullptr;
|
||||
const Transform3D *transform_B = nullptr;
|
||||
GodotCollisionSolver3D::CallbackResult result_callback = nullptr;
|
||||
void *userdata = nullptr;
|
||||
bool swap_result = false;
|
||||
bool collided = false;
|
||||
int aabb_tests = 0;
|
||||
int collisions = 0;
|
||||
bool tested = false;
|
||||
real_t margin_A = 0.0f;
|
||||
real_t margin_B = 0.0f;
|
||||
Vector3 close_A;
|
||||
Vector3 close_B;
|
||||
};
|
||||
|
||||
bool GodotCollisionSolver3D::concave_callback(void *p_userdata, GodotShape3D *p_convex) {
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@
|
|||
*************************************************************************/
|
||||
|
||||
struct _CollectorCallback {
|
||||
GodotCollisionSolver3D::CallbackResult callback;
|
||||
GodotCollisionSolver3D::CallbackResult callback = nullptr;
|
||||
void *userdata = nullptr;
|
||||
bool swap = false;
|
||||
bool collided = false;
|
||||
|
|
|
|||
|
|
@ -1438,7 +1438,7 @@ Vector3 GodotConcavePolygonShape3D::get_moment_of_inertia(real_t p_mass) const {
|
|||
struct _Volume_BVH_Element {
|
||||
AABB aabb;
|
||||
Vector3 center;
|
||||
int face_index;
|
||||
int face_index = 0;
|
||||
};
|
||||
|
||||
struct _Volume_BVH_CompareX {
|
||||
|
|
@ -1461,10 +1461,10 @@ struct _Volume_BVH_CompareZ {
|
|||
|
||||
struct _Volume_BVH {
|
||||
AABB aabb;
|
||||
_Volume_BVH *left;
|
||||
_Volume_BVH *right;
|
||||
_Volume_BVH *left = nullptr;
|
||||
_Volume_BVH *right = nullptr;
|
||||
|
||||
int face_index;
|
||||
int face_index = 0;
|
||||
};
|
||||
|
||||
_Volume_BVH *_volume_build_bvh(_Volume_BVH_Element *p_elements, int p_size, int &count) {
|
||||
|
|
|
|||
|
|
@ -452,8 +452,6 @@ RS::ShaderNativeSourceCode SceneShaderForwardClustered::ShaderData::get_native_s
|
|||
|
||||
SceneShaderForwardClustered::ShaderData::ShaderData() :
|
||||
shader_list_element(this) {
|
||||
valid = false;
|
||||
uses_screen_texture = false;
|
||||
}
|
||||
|
||||
SceneShaderForwardClustered::ShaderData::~ShaderData() {
|
||||
|
|
|
|||
|
|
@ -130,9 +130,9 @@ public:
|
|||
ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
|
||||
};
|
||||
|
||||
bool valid;
|
||||
bool valid = false;
|
||||
RID version;
|
||||
uint32_t vertex_input_mask;
|
||||
uint32_t vertex_input_mask = 0;
|
||||
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_VERSION_MAX];
|
||||
PipelineCacheRD color_pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][PIPELINE_COLOR_PASS_FLAG_COUNT];
|
||||
|
||||
|
|
@ -142,7 +142,7 @@ public:
|
|||
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
||||
|
||||
Vector<uint32_t> ubo_offsets;
|
||||
uint32_t ubo_size;
|
||||
uint32_t ubo_size = 0;
|
||||
|
||||
String code;
|
||||
Map<StringName, Map<int, RID>> default_texture_params;
|
||||
|
|
@ -150,28 +150,28 @@ public:
|
|||
DepthDraw depth_draw;
|
||||
DepthTest depth_test;
|
||||
|
||||
bool uses_point_size;
|
||||
bool uses_alpha;
|
||||
bool uses_blend_alpha;
|
||||
bool uses_alpha_clip;
|
||||
bool uses_depth_pre_pass;
|
||||
bool uses_discard;
|
||||
bool uses_roughness;
|
||||
bool uses_normal;
|
||||
bool uses_particle_trails;
|
||||
bool uses_point_size = false;
|
||||
bool uses_alpha = false;
|
||||
bool uses_blend_alpha = false;
|
||||
bool uses_alpha_clip = false;
|
||||
bool uses_depth_pre_pass = false;
|
||||
bool uses_discard = false;
|
||||
bool uses_roughness = false;
|
||||
bool uses_normal = false;
|
||||
bool uses_particle_trails = false;
|
||||
|
||||
bool unshaded;
|
||||
bool uses_vertex;
|
||||
bool uses_position;
|
||||
bool uses_sss;
|
||||
bool uses_transmittance;
|
||||
bool uses_screen_texture;
|
||||
bool uses_depth_texture;
|
||||
bool uses_normal_texture;
|
||||
bool uses_time;
|
||||
bool writes_modelview_or_projection;
|
||||
bool uses_world_coordinates;
|
||||
Cull cull_mode;
|
||||
bool unshaded = false;
|
||||
bool uses_vertex = false;
|
||||
bool uses_position = false;
|
||||
bool uses_sss = false;
|
||||
bool uses_transmittance = false;
|
||||
bool uses_screen_texture = false;
|
||||
bool uses_depth_texture = false;
|
||||
bool uses_normal_texture = false;
|
||||
bool uses_time = false;
|
||||
bool writes_modelview_or_projection = false;
|
||||
bool uses_world_coordinates = false;
|
||||
Cull cull_mode = CULL_DISABLED;
|
||||
|
||||
uint64_t last_pass = 0;
|
||||
uint32_t index = 0;
|
||||
|
|
|
|||
|
|
@ -415,8 +415,6 @@ RS::ShaderNativeSourceCode SceneShaderForwardMobile::ShaderData::get_native_sour
|
|||
|
||||
SceneShaderForwardMobile::ShaderData::ShaderData() :
|
||||
shader_list_element(this) {
|
||||
valid = false;
|
||||
uses_screen_texture = false;
|
||||
}
|
||||
|
||||
SceneShaderForwardMobile::ShaderData::~ShaderData() {
|
||||
|
|
|
|||
|
|
@ -97,9 +97,9 @@ public:
|
|||
ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE
|
||||
};
|
||||
|
||||
bool valid;
|
||||
bool valid = false;
|
||||
RID version;
|
||||
uint32_t vertex_input_mask;
|
||||
uint32_t vertex_input_mask = 0;
|
||||
PipelineCacheRD pipelines[CULL_VARIANT_MAX][RS::PRIMITIVE_MAX][SHADER_VERSION_MAX];
|
||||
|
||||
String path;
|
||||
|
|
@ -108,7 +108,7 @@ public:
|
|||
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
||||
|
||||
Vector<uint32_t> ubo_offsets;
|
||||
uint32_t ubo_size;
|
||||
uint32_t ubo_size = 0;
|
||||
|
||||
String code;
|
||||
Map<StringName, Map<int, RID>> default_texture_params;
|
||||
|
|
@ -116,26 +116,26 @@ public:
|
|||
DepthDraw depth_draw;
|
||||
DepthTest depth_test;
|
||||
|
||||
bool uses_point_size;
|
||||
bool uses_alpha;
|
||||
bool uses_blend_alpha;
|
||||
bool uses_alpha_clip;
|
||||
bool uses_depth_pre_pass;
|
||||
bool uses_discard;
|
||||
bool uses_roughness;
|
||||
bool uses_normal;
|
||||
bool uses_particle_trails;
|
||||
bool uses_point_size = false;
|
||||
bool uses_alpha = false;
|
||||
bool uses_blend_alpha = false;
|
||||
bool uses_alpha_clip = false;
|
||||
bool uses_depth_pre_pass = false;
|
||||
bool uses_discard = false;
|
||||
bool uses_roughness = false;
|
||||
bool uses_normal = false;
|
||||
bool uses_particle_trails = false;
|
||||
|
||||
bool unshaded;
|
||||
bool uses_vertex;
|
||||
bool uses_sss;
|
||||
bool uses_transmittance;
|
||||
bool uses_screen_texture;
|
||||
bool uses_depth_texture;
|
||||
bool uses_normal_texture;
|
||||
bool uses_time;
|
||||
bool writes_modelview_or_projection;
|
||||
bool uses_world_coordinates;
|
||||
bool unshaded = false;
|
||||
bool uses_vertex = false;
|
||||
bool uses_sss = false;
|
||||
bool uses_transmittance = false;
|
||||
bool uses_screen_texture = false;
|
||||
bool uses_depth_texture = false;
|
||||
bool uses_normal_texture = false;
|
||||
bool uses_time = false;
|
||||
bool writes_modelview_or_projection = false;
|
||||
bool uses_world_coordinates = false;
|
||||
|
||||
uint64_t last_pass = 0;
|
||||
uint32_t index = 0;
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ class PipelineCacheRD {
|
|||
RD::PipelineMultisampleState multisample_state;
|
||||
RD::PipelineDepthStencilState depth_stencil_state;
|
||||
RD::PipelineColorBlendState blend_state;
|
||||
int dynamic_state_flags;
|
||||
int dynamic_state_flags = 0;
|
||||
Vector<RD::PipelineSpecializationConstant> base_specialization_constants;
|
||||
|
||||
struct Version {
|
||||
|
|
|
|||
|
|
@ -2232,12 +2232,6 @@ RS::ShaderNativeSourceCode RendererCanvasRenderRD::CanvasShaderData::get_native_
|
|||
return canvas_singleton->shader.canvas_shader.version_get_native_source_code(version);
|
||||
}
|
||||
|
||||
RendererCanvasRenderRD::CanvasShaderData::CanvasShaderData() {
|
||||
valid = false;
|
||||
uses_screen_texture = false;
|
||||
uses_sdf = false;
|
||||
}
|
||||
|
||||
RendererCanvasRenderRD::CanvasShaderData::~CanvasShaderData() {
|
||||
RendererCanvasRenderRD *canvas_singleton = static_cast<RendererCanvasRenderRD *>(RendererCanvasRender::singleton);
|
||||
ERR_FAIL_COND(!canvas_singleton);
|
||||
|
|
|
|||
|
|
@ -161,7 +161,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
|||
BLEND_MODE_DISABLED,
|
||||
};
|
||||
|
||||
bool valid;
|
||||
bool valid = false;
|
||||
RID version;
|
||||
PipelineVariants pipeline_variants;
|
||||
String path;
|
||||
|
|
@ -170,7 +170,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
|||
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
||||
|
||||
Vector<uint32_t> ubo_offsets;
|
||||
uint32_t ubo_size;
|
||||
uint32_t ubo_size = 0;
|
||||
|
||||
String code;
|
||||
Map<StringName, Map<int, RID>> default_texture_params;
|
||||
|
|
@ -190,7 +190,7 @@ class RendererCanvasRenderRD : public RendererCanvasRender {
|
|||
virtual Variant get_default_parameter(const StringName &p_parameter) const;
|
||||
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
|
||||
|
||||
CanvasShaderData();
|
||||
CanvasShaderData() {}
|
||||
virtual ~CanvasShaderData();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -286,7 +286,6 @@ RendererCompositorRD::RendererCompositorRD() {
|
|||
}
|
||||
|
||||
singleton = this;
|
||||
time = 0;
|
||||
|
||||
texture_storage = memnew(RendererRD::TextureStorage);
|
||||
material_storage = memnew(RendererRD::MaterialStorage);
|
||||
|
|
|
|||
|
|
@ -50,11 +50,11 @@ class RendererCompositorRD : public RendererCompositor {
|
|||
protected:
|
||||
UniformSetCacheRD *uniform_set_cache = nullptr;
|
||||
RendererCanvasRenderRD *canvas = nullptr;
|
||||
RendererRD::LightStorage *light_storage;
|
||||
RendererRD::MaterialStorage *material_storage;
|
||||
RendererRD::MeshStorage *mesh_storage;
|
||||
RendererRD::ParticlesStorage *particles_storage;
|
||||
RendererRD::TextureStorage *texture_storage;
|
||||
RendererRD::LightStorage *light_storage = nullptr;
|
||||
RendererRD::MaterialStorage *material_storage = nullptr;
|
||||
RendererRD::MeshStorage *mesh_storage = nullptr;
|
||||
RendererRD::ParticlesStorage *particles_storage = nullptr;
|
||||
RendererRD::TextureStorage *texture_storage = nullptr;
|
||||
RendererStorageRD *storage = nullptr;
|
||||
RendererSceneRenderRD *scene = nullptr;
|
||||
|
||||
|
|
@ -92,8 +92,8 @@ protected:
|
|||
|
||||
Map<RID, RID> render_target_descriptors;
|
||||
|
||||
double time;
|
||||
double delta;
|
||||
double time = 0.0;
|
||||
double delta = 0.0;
|
||||
|
||||
static uint64_t frame;
|
||||
|
||||
|
|
|
|||
|
|
@ -3976,10 +3976,6 @@ RS::ShaderNativeSourceCode RendererSceneRenderRD::FogShaderData::get_native_sour
|
|||
return scene_singleton->volumetric_fog.shader.version_get_native_source_code(version);
|
||||
}
|
||||
|
||||
RendererSceneRenderRD::FogShaderData::FogShaderData() {
|
||||
valid = false;
|
||||
}
|
||||
|
||||
RendererSceneRenderRD::FogShaderData::~FogShaderData() {
|
||||
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
||||
ERR_FAIL_COND(!scene_singleton);
|
||||
|
|
|
|||
|
|
@ -47,10 +47,10 @@
|
|||
#include "servers/rendering/rendering_device.h"
|
||||
|
||||
struct RenderDataRD {
|
||||
RID render_buffers = RID();
|
||||
RID render_buffers;
|
||||
|
||||
Transform3D cam_transform = Transform3D();
|
||||
CameraMatrix cam_projection = CameraMatrix();
|
||||
Transform3D cam_transform;
|
||||
CameraMatrix cam_projection;
|
||||
bool cam_orthogonal = false;
|
||||
|
||||
// For stereo rendering
|
||||
|
|
@ -67,18 +67,18 @@ struct RenderDataRD {
|
|||
const PagedArray<RID> *decals = nullptr;
|
||||
const PagedArray<RID> *lightmaps = nullptr;
|
||||
const PagedArray<RID> *fog_volumes = nullptr;
|
||||
RID environment = RID();
|
||||
RID camera_effects = RID();
|
||||
RID shadow_atlas = RID();
|
||||
RID reflection_atlas = RID();
|
||||
RID reflection_probe = RID();
|
||||
RID environment;
|
||||
RID camera_effects;
|
||||
RID shadow_atlas;
|
||||
RID reflection_atlas;
|
||||
RID reflection_probe;
|
||||
int reflection_probe_pass = 0;
|
||||
|
||||
float lod_distance_multiplier = 0.0;
|
||||
Plane lod_camera_plane = Plane();
|
||||
Plane lod_camera_plane;
|
||||
float screen_mesh_lod_threshold = 0.0;
|
||||
|
||||
RID cluster_buffer = RID();
|
||||
RID cluster_buffer;
|
||||
uint32_t cluster_size = 0;
|
||||
uint32_t cluster_max_elements = 0;
|
||||
|
||||
|
|
@ -95,8 +95,8 @@ class RendererSceneRenderRD : public RendererSceneRender {
|
|||
protected:
|
||||
RendererStorageRD *storage = nullptr;
|
||||
RendererRD::ToneMapper *tone_mapper = nullptr;
|
||||
double time;
|
||||
double time_step = 0;
|
||||
double time = 0.0;
|
||||
double time_step = 0.0;
|
||||
|
||||
struct RenderBufferData {
|
||||
virtual void configure(RID p_color_buffer, RID p_depth_buffer, RID p_target_buffer, int p_width, int p_height, RS::ViewportMSAA p_msaa, uint32_t p_view_count) = 0;
|
||||
|
|
@ -236,7 +236,7 @@ private:
|
|||
struct DecalInstance {
|
||||
RID decal;
|
||||
Transform3D transform;
|
||||
uint32_t cull_mask;
|
||||
uint32_t cull_mask = 0;
|
||||
ForwardID forward_id = -1;
|
||||
};
|
||||
|
||||
|
|
@ -256,7 +256,7 @@ private:
|
|||
struct ShadowShrinkStage {
|
||||
RID texture;
|
||||
RID filter_texture;
|
||||
uint32_t size;
|
||||
uint32_t size = 0;
|
||||
};
|
||||
|
||||
struct ShadowAtlas {
|
||||
|
|
@ -268,27 +268,20 @@ private:
|
|||
};
|
||||
|
||||
struct Quadrant {
|
||||
uint32_t subdivision;
|
||||
uint32_t subdivision = 0;
|
||||
|
||||
struct Shadow {
|
||||
RID owner;
|
||||
uint64_t version;
|
||||
uint64_t fog_version; // used for fog
|
||||
uint64_t alloc_tick;
|
||||
uint64_t version = 0;
|
||||
uint64_t fog_version = 0; // used for fog
|
||||
uint64_t alloc_tick = 0;
|
||||
|
||||
Shadow() {
|
||||
version = 0;
|
||||
fog_version = 0;
|
||||
alloc_tick = 0;
|
||||
}
|
||||
Shadow() {}
|
||||
};
|
||||
|
||||
Vector<Shadow> shadows;
|
||||
|
||||
Quadrant() {
|
||||
subdivision = 0; //not in use
|
||||
}
|
||||
|
||||
Quadrant() {}
|
||||
} quadrants[4];
|
||||
|
||||
int size_order[4] = { 0, 1, 2, 3 };
|
||||
|
|
@ -337,7 +330,6 @@ private:
|
|||
int size = 0;
|
||||
bool use_16_bits = true;
|
||||
int current_light = 0;
|
||||
|
||||
} directional_shadow;
|
||||
|
||||
void _update_directional_shadow_atlas();
|
||||
|
|
@ -910,7 +902,7 @@ private:
|
|||
void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const CameraMatrix &p_cam_projection, const Transform3D &p_cam_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
|
||||
|
||||
struct FogShaderData : public RendererRD::ShaderData {
|
||||
bool valid;
|
||||
bool valid = false;
|
||||
RID version;
|
||||
|
||||
RID pipeline;
|
||||
|
|
@ -918,13 +910,13 @@ private:
|
|||
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
||||
|
||||
Vector<uint32_t> ubo_offsets;
|
||||
uint32_t ubo_size;
|
||||
uint32_t ubo_size = 0;
|
||||
|
||||
String path;
|
||||
String code;
|
||||
Map<StringName, Map<int, RID>> default_texture_params;
|
||||
|
||||
bool uses_time;
|
||||
bool uses_time = false;
|
||||
|
||||
virtual void set_code(const String &p_Code);
|
||||
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
|
||||
|
|
@ -935,7 +927,8 @@ private:
|
|||
virtual bool casts_shadows() const;
|
||||
virtual Variant get_default_parameter(const StringName &p_parameter) const;
|
||||
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
|
||||
FogShaderData();
|
||||
|
||||
FogShaderData() {}
|
||||
virtual ~FogShaderData();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -224,10 +224,6 @@ RS::ShaderNativeSourceCode RendererSceneSkyRD::SkyShaderData::get_native_source_
|
|||
return scene_singleton->sky.sky_shader.shader.version_get_native_source_code(version);
|
||||
}
|
||||
|
||||
RendererSceneSkyRD::SkyShaderData::SkyShaderData() {
|
||||
valid = false;
|
||||
}
|
||||
|
||||
RendererSceneSkyRD::SkyShaderData::~SkyShaderData() {
|
||||
RendererSceneRenderRD *scene_singleton = static_cast<RendererSceneRenderRD *>(RendererSceneRenderRD::singleton);
|
||||
ERR_FAIL_COND(!scene_singleton);
|
||||
|
|
|
|||
|
|
@ -106,7 +106,7 @@ private:
|
|||
};
|
||||
|
||||
struct SkyShaderData : public RendererRD::ShaderData {
|
||||
bool valid;
|
||||
bool valid = false;
|
||||
RID version;
|
||||
|
||||
PipelineCacheRD pipelines[SKY_VERSION_MAX];
|
||||
|
|
@ -114,17 +114,17 @@ private:
|
|||
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
||||
|
||||
Vector<uint32_t> ubo_offsets;
|
||||
uint32_t ubo_size;
|
||||
uint32_t ubo_size = 0;
|
||||
|
||||
String path;
|
||||
String code;
|
||||
Map<StringName, Map<int, RID>> default_texture_params;
|
||||
|
||||
bool uses_time;
|
||||
bool uses_position;
|
||||
bool uses_half_res;
|
||||
bool uses_quarter_res;
|
||||
bool uses_light;
|
||||
bool uses_time = false;
|
||||
bool uses_position = false;
|
||||
bool uses_half_res = false;
|
||||
bool uses_quarter_res = false;
|
||||
bool uses_light = false;
|
||||
|
||||
virtual void set_code(const String &p_Code);
|
||||
virtual void set_default_texture_param(const StringName &p_name, RID p_texture, int p_index);
|
||||
|
|
@ -135,7 +135,8 @@ private:
|
|||
virtual bool casts_shadows() const;
|
||||
virtual Variant get_default_parameter(const StringName &p_parameter) const;
|
||||
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
|
||||
SkyShaderData();
|
||||
|
||||
SkyShaderData() {}
|
||||
virtual ~SkyShaderData();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -1664,10 +1664,6 @@ RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_sou
|
|||
return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
|
||||
}
|
||||
|
||||
ParticlesStorage::ParticlesShaderData::ParticlesShaderData() {
|
||||
valid = false;
|
||||
}
|
||||
|
||||
ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
|
||||
//pipeline variants will clear themselves if shader is gone
|
||||
if (version.is_valid()) {
|
||||
|
|
|
|||
|
|
@ -341,16 +341,15 @@ private:
|
|||
/* Particle Shader */
|
||||
|
||||
struct ParticlesShaderData : public ShaderData {
|
||||
bool valid;
|
||||
bool valid = false;
|
||||
RID version;
|
||||
bool uses_collision = false;
|
||||
|
||||
//PipelineCacheRD pipelines[SKY_VERSION_MAX];
|
||||
Map<StringName, ShaderLanguage::ShaderNode::Uniform> uniforms;
|
||||
Vector<ShaderCompiler::GeneratedCode::Texture> texture_uniforms;
|
||||
|
||||
Vector<uint32_t> ubo_offsets;
|
||||
uint32_t ubo_size;
|
||||
uint32_t ubo_size = 0;
|
||||
|
||||
String path;
|
||||
String code;
|
||||
|
|
@ -373,7 +372,7 @@ private:
|
|||
virtual Variant get_default_parameter(const StringName &p_parameter) const;
|
||||
virtual RS::ShaderNativeSourceCode get_native_source_code() const;
|
||||
|
||||
ParticlesShaderData();
|
||||
ParticlesShaderData() {}
|
||||
virtual ~ParticlesShaderData();
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -921,7 +921,7 @@ public:
|
|||
|
||||
RID_Owner<Instance, true> instance_owner;
|
||||
|
||||
uint32_t geometry_instance_pair_mask; // used in traditional forward, unnecessary on clustered
|
||||
uint32_t geometry_instance_pair_mask = 0; // used in traditional forward, unnecessary on clustered
|
||||
|
||||
virtual RID instance_allocate();
|
||||
virtual void instance_initialize(RID p_rid);
|
||||
|
|
|
|||
|
|
@ -106,8 +106,8 @@ private:
|
|||
void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const Map<StringName, String> &p_func_code, String &r_to_add, Set<StringName> &added);
|
||||
String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true);
|
||||
|
||||
const ShaderLanguage::ShaderNode *shader;
|
||||
const ShaderLanguage::FunctionNode *function;
|
||||
const ShaderLanguage::ShaderNode *shader = nullptr;
|
||||
const ShaderLanguage::FunctionNode *function = nullptr;
|
||||
StringName current_func_name;
|
||||
StringName time_name;
|
||||
Set<StringName> texture_functions;
|
||||
|
|
|
|||
|
|
@ -874,11 +874,11 @@ private:
|
|||
|
||||
static const KeyWord keyword_list[];
|
||||
|
||||
GlobalVariableGetTypeFunc global_var_get_type_func;
|
||||
GlobalVariableGetTypeFunc global_var_get_type_func = nullptr;
|
||||
|
||||
bool error_set;
|
||||
bool error_set = false;
|
||||
String error_str;
|
||||
int error_line;
|
||||
int error_line = 0;
|
||||
|
||||
#ifdef DEBUG_ENABLED
|
||||
struct Usage {
|
||||
|
|
@ -902,7 +902,7 @@ private:
|
|||
List<ShaderWarning> warnings;
|
||||
|
||||
bool check_warnings = false;
|
||||
uint32_t warning_flags;
|
||||
uint32_t warning_flags = 0;
|
||||
|
||||
void _add_line_warning(ShaderWarning::Code p_code, const StringName &p_subject = "", const Vector<Variant> &p_extra_args = Vector<Variant>()) {
|
||||
warnings.push_back(ShaderWarning(p_code, tk_line, p_subject, p_extra_args));
|
||||
|
|
@ -917,8 +917,8 @@ private:
|
|||
#endif // DEBUG_ENABLED
|
||||
|
||||
String code;
|
||||
int char_idx;
|
||||
int tk_line;
|
||||
int char_idx = 0;
|
||||
int tk_line = 0;
|
||||
|
||||
StringName current_function;
|
||||
bool last_const = false;
|
||||
|
|
@ -1020,14 +1020,14 @@ private:
|
|||
};
|
||||
|
||||
CompletionType completion_type;
|
||||
int completion_line;
|
||||
int completion_line = 0;
|
||||
BlockNode *completion_block = nullptr;
|
||||
DataType completion_base;
|
||||
bool completion_base_array;
|
||||
bool completion_base_array = false;
|
||||
SubClassTag completion_class;
|
||||
StringName completion_function;
|
||||
StringName completion_struct;
|
||||
int completion_argument;
|
||||
int completion_argument = 0;
|
||||
|
||||
const Map<StringName, FunctionInfo> *stages = nullptr;
|
||||
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ class RenderingServer : public Object {
|
|||
|
||||
static RenderingServer *singleton;
|
||||
|
||||
int mm_policy;
|
||||
int mm_policy = 0;
|
||||
bool render_loop_enabled = true;
|
||||
|
||||
Array _get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue