From 4712d426efc43ba0374c7dbf9852473f57130939 Mon Sep 17 00:00:00 2001 From: "Matias N. Goldberg" Date: Wed, 12 Feb 2025 22:25:22 -0300 Subject: [PATCH] Fix broken skeletal animated meshes Fixes #102791 --- servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp index cb3d827e77..abc525512a 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp @@ -1008,7 +1008,7 @@ void MeshStorage::_mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint3 } void MeshStorage::_mesh_instance_add_surface_buffer(MeshInstance *mi, Mesh *mesh, MeshInstance::Surface *s, uint32_t p_surface, uint32_t p_buffer_index) { - s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector(), true); + s->vertex_buffer[p_buffer_index] = RD::get_singleton()->vertex_buffer_create(mesh->surfaces[p_surface]->vertex_buffer_size, Vector(), RD::BUFFER_CREATION_AS_STORAGE_BIT); Vector uniforms; {