GLTF imports & exports material texture filters

This commit is contained in:
The Tophat Demon 2021-10-04 10:49:42 -05:00 committed by LunaticInAHat
parent 62792eeb9f
commit c1a600545c
14 changed files with 428 additions and 6 deletions

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@ -93,6 +93,12 @@
<description>
</description>
</method>
<method name="get_texture_samplers">
<return type="GLTFTextureSampler[]" />
<description>
Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
</description>
</method>
<method name="get_textures">
<return type="GLTFTexture[]" />
<description>
@ -180,6 +186,13 @@
<description>
</description>
</method>
<method name="set_texture_samplers">
<return type="void" />
<param index="0" name="texture_samplers" type="GLTFTextureSampler[]" />
<description>
Sets the array of texture samplers that are used by the textures contained in the GLTF.
</description>
</method>
<method name="set_textures">
<return type="void" />
<param index="0" name="textures" type="GLTFTexture[]" />

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@ -7,6 +7,9 @@
<tutorials>
</tutorials>
<members>
<member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
</member>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>

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@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFTextureSampler" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Represents a GLTF texture sampler
</brief_description>
<description>
Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
</description>
<tutorials>
</tutorials>
<members>
<member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
Texture's magnification filter, used when texture appears larger on screen than the source image.
</member>
<member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
Texture's minification filter, used when the texture appears smaller on screen than the source image.
</member>
<member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
Wrapping mode to use for S-axis (horizontal) texture coordinates.
</member>
<member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
Wrapping mode to use for T-axis (vertical) texture coordinates.
</member>
</members>
</class>