Remove autocomplete_setters_and_getters setting

This commit is contained in:
kobewi 2021-12-27 00:48:32 +01:00
parent 28174d531b
commit c055c912fb
3 changed files with 1 additions and 6 deletions

View file

@ -330,9 +330,6 @@
<member name="debug/file_logging/max_log_files" type="int" setter="" getter="" default="5">
Specifies the maximum amount of log files allowed (used for rotation).
</member>
<member name="debug/gdscript/completion/autocomplete_setters_and_getters" type="bool" setter="" getter="" default="false">
If [code]true[/code], displays getters and setters in autocompletion results in the script editor. This setting is meant to be used when porting old projects (Godot 2), as using member variables is the preferred style from Godot 3 onwards.
</member>
<member name="debug/gdscript/warnings/assert_always_false" type="bool" setter="" getter="" default="true">
</member>
<member name="debug/gdscript/warnings/assert_always_true" type="bool" setter="" getter="" default="true">