Input: Add missing MISC2-MISC6 gamepad button constants
The MISC2-MISC6 button strings are recognized by SDL3 but were not mapped in Godot's JoyButton enum, causing 'Unrecognized output string' warnings for controllers that use these buttons. This adds: - JoyButton::MISC2-MISC6 enum values (21-25) - 'misc2'-'misc6' string mappings in _joy_buttons array - GDScript bindings for JOY_BUTTON_MISC2 through JOY_BUTTON_MISC6 - Documentation entries in @GlobalScope.xml - Updates JoyButton::SDL_MAX from 21 to 26
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4 changed files with 32 additions and 2 deletions
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@ -66,6 +66,11 @@ static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
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"paddle3",
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"paddle4",
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"touchpad",
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"misc2",
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"misc3",
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"misc4",
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"misc5",
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"misc6",
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};
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static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
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