Input: Add missing MISC2-MISC6 gamepad button constants
The MISC2-MISC6 button strings are recognized by SDL3 but were not mapped in Godot's JoyButton enum, causing 'Unrecognized output string' warnings for controllers that use these buttons. This adds: - JoyButton::MISC2-MISC6 enum values (21-25) - 'misc2'-'misc6' string mappings in _joy_buttons array - GDScript bindings for JOY_BUTTON_MISC2 through JOY_BUTTON_MISC6 - Documentation entries in @GlobalScope.xml - Updates JoyButton::SDL_MAX from 21 to 26
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4 changed files with 32 additions and 2 deletions
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@ -549,6 +549,11 @@ void register_global_constants() {
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC2);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC3);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC4);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC5);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC6);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
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BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
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