GLTF: Fix orthographic cameras, internally store data in GLTF's format
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4 changed files with 80 additions and 62 deletions
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@ -50,7 +50,6 @@
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#include "core/version.h"
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#include "drivers/png/png_driver_common.h"
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#include "scene/2d/node_2d.h"
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/mesh_instance_3d.h"
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#include "scene/3d/multimesh_instance_3d.h"
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#include "scene/3d/node_3d.h"
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@ -4582,22 +4581,21 @@ Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) {
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Ref<GLTFCamera> camera = state->cameras[i];
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if (camera->get_perspective() == false) {
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Dictionary og;
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og["ymag"] = Math::deg2rad(camera->get_fov_size());
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og["xmag"] = Math::deg2rad(camera->get_fov_size());
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og["zfar"] = camera->get_depth_far();
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og["znear"] = camera->get_depth_near();
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d["orthographic"] = og;
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d["type"] = "orthographic";
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} else if (camera->get_perspective()) {
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Dictionary ppt;
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// GLTF spec is in radians, Godot's camera is in degrees.
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ppt["yfov"] = Math::deg2rad(camera->get_fov_size());
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ppt["zfar"] = camera->get_depth_far();
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ppt["znear"] = camera->get_depth_near();
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d["perspective"] = ppt;
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if (camera->get_perspective()) {
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Dictionary persp;
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persp["yfov"] = camera->get_fov();
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persp["zfar"] = camera->get_depth_far();
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persp["znear"] = camera->get_depth_near();
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d["perspective"] = persp;
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d["type"] = "perspective";
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} else {
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Dictionary ortho;
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ortho["ymag"] = camera->get_size_mag();
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ortho["xmag"] = camera->get_size_mag();
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ortho["zfar"] = camera->get_depth_far();
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ortho["znear"] = camera->get_depth_near();
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d["orthographic"] = ortho;
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d["type"] = "orthographic";
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}
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cameras[i] = d;
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}
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@ -4680,27 +4678,23 @@ Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) {
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camera.instantiate();
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ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR);
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const String &type = d["type"];
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if (type == "orthographic") {
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camera->set_perspective(false);
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if (d.has("orthographic")) {
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const Dictionary &og = d["orthographic"];
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// GLTF spec is in radians, Godot's camera is in degrees.
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camera->set_fov_size(Math::rad2deg(real_t(og["ymag"])));
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camera->set_depth_far(og["zfar"]);
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camera->set_depth_near(og["znear"]);
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} else {
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camera->set_fov_size(10);
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}
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} else if (type == "perspective") {
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if (type == "perspective") {
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camera->set_perspective(true);
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if (d.has("perspective")) {
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const Dictionary &ppt = d["perspective"];
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// GLTF spec is in radians, Godot's camera is in degrees.
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camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"])));
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camera->set_depth_far(ppt["zfar"]);
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camera->set_depth_near(ppt["znear"]);
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} else {
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camera->set_fov_size(10);
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const Dictionary &persp = d["perspective"];
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camera->set_fov(persp["yfov"]);
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if (persp.has("zfar")) {
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camera->set_depth_far(persp["zfar"]);
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}
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camera->set_depth_near(persp["znear"]);
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}
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} else if (type == "orthographic") {
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camera->set_perspective(false);
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if (d.has("orthographic")) {
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const Dictionary &ortho = d["orthographic"];
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camera->set_size_mag(ortho["ymag"]);
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camera->set_depth_far(ortho["zfar"]);
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camera->set_depth_near(ortho["znear"]);
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}
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} else {
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ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'");
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@ -5204,12 +5198,13 @@ Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeInd
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print_verbose("glTF: Creating camera for: " + gltf_node->get_name());
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Ref<GLTFCamera> c = state->cameras[gltf_node->camera];
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if (c->get_perspective()) {
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camera->set_perspective(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
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} else {
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camera->set_orthogonal(c->get_fov_size(), c->get_depth_near(), c->get_depth_far());
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}
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camera->set_projection(c->get_perspective() ? Camera3D::PROJECTION_PERSPECTIVE : Camera3D::PROJECTION_ORTHOGONAL);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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camera->set_fov(Math::rad2deg(c->get_fov()));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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camera->set_size(c->get_size_mag() * 2.0f);
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camera->set_near(c->get_depth_near());
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camera->set_far(c->get_depth_far());
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return camera;
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}
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@ -5218,11 +5213,11 @@ GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_
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Ref<GLTFCamera> c;
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c.instantiate();
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if (p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE) {
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c->set_perspective(true);
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}
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c->set_fov_size(p_camera->get_fov());
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c->set_perspective(p_camera->get_projection() == Camera3D::ProjectionType::PROJECTION_PERSPECTIVE);
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// GLTF spec (yfov) is in radians, Godot's camera (fov) is in degrees.
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c->set_fov(Math::deg2rad(p_camera->get_fov()));
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// GLTF spec (xmag and ymag) is a radius in meters, Godot's camera (size) is a diameter in meters.
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c->set_size_mag(p_camera->get_size() * 0.5f);
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c->set_depth_far(p_camera->get_far());
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c->set_depth_near(p_camera->get_near());
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GLTFCameraIndex camera_index = state->cameras.size();
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