Implement Label3D node.

Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
This commit is contained in:
bruvzg 2022-04-19 13:27:18 +03:00
parent f4b0c7a1ea
commit be611c1c05
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GPG key ID: 7960FCF39844EC38
59 changed files with 2270 additions and 251 deletions

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@ -478,10 +478,6 @@ float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
}
vec2 msdf_map(vec2 value, vec2 in_min, vec2 in_max, vec2 out_min, vec2 out_max) {
return out_min + (out_max - out_min) * (value - in_min) / (in_max - in_min);
}
void main() {
vec4 color = color_interp;
vec2 uv = uv_interp;