Fix viewport sorting being wrong on parent/child relation

This commit is contained in:
MinusKube 2022-07-17 01:59:13 +02:00
parent 3953c1aa73
commit be09a87ff9
2 changed files with 49 additions and 18 deletions

View file

@ -184,25 +184,16 @@ public:
mutable RID_Owner<Viewport, true> viewport_owner;
struct ViewportSort {
_FORCE_INLINE_ bool operator()(const Viewport *p_left, const Viewport *p_right) const {
bool left_to_screen = p_left->viewport_to_screen_rect.size != Size2();
bool right_to_screen = p_right->viewport_to_screen_rect.size != Size2();
if (left_to_screen == right_to_screen) {
return p_right->parent == p_left->self;
}
return (right_to_screen ? 0 : 1) < (left_to_screen ? 0 : 1);
}
};
Vector<Viewport *> active_viewports;
Vector<Viewport *> sorted_active_viewports;
bool sorted_active_viewports_dirty = false;
int total_objects_drawn = 0;
int total_vertices_drawn = 0;
int total_draw_calls_used = 0;
private:
Vector<Viewport *> _sort_active_viewports();
void _configure_3d_render_buffers(Viewport *p_viewport);
void _draw_3d(Viewport *p_viewport);
void _draw_viewport(Viewport *p_viewport);