Make it possible to copy the Godot version identifier by clicking it
This closes #24317.
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7e0a42a673
commit
be01025376
6 changed files with 94 additions and 13 deletions
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@ -2371,6 +2371,7 @@ void ProjectManager::_on_search_term_changed(const String &p_term) {
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void ProjectManager::_bind_methods() {
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ClassDB::bind_method("_unhandled_key_input", &ProjectManager::_unhandled_key_input);
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ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
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ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
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}
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void ProjectManager::_open_asset_library() {
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@ -2378,6 +2379,10 @@ void ProjectManager::_open_asset_library() {
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tabs->set_current_tab(1);
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}
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void ProjectManager::_version_button_pressed() {
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DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
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}
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ProjectManager::ProjectManager() {
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// load settings
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if (!EditorSettings::get_singleton()) {
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@ -2601,15 +2606,30 @@ ProjectManager::ProjectManager() {
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settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
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settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
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Label *version_label = memnew(Label);
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// A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position.
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VBoxContainer *spacer_vb = memnew(VBoxContainer);
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settings_hb->add_child(spacer_vb);
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Control *v_spacer = memnew(Control);
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spacer_vb->add_child(v_spacer);
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version_btn = memnew(LinkButton);
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String hash = String(VERSION_HASH);
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if (hash.length() != 0) {
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hash = "." + hash.left(9);
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}
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version_label->set_text("v" VERSION_FULL_BUILD "" + hash);
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version_label->set_self_modulate(Color(1, 1, 1, 0.6));
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version_label->set_align(Label::ALIGN_CENTER);
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settings_hb->add_child(version_label);
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version_btn->set_text("v" VERSION_FULL_BUILD + hash);
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// Fade the version label to be less prominent, but still readable.
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version_btn->set_self_modulate(Color(1, 1, 1, 0.6));
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version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
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version_btn->set_tooltip(TTR("Click to copy."));
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version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed));
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spacer_vb->add_child(version_btn);
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// Add a small horizontal spacer between the version and language buttons
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// to distinguish them.
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Control *h_spacer = memnew(Control);
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settings_hb->add_child(h_spacer);
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language_btn = memnew(OptionButton);
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language_btn->set_flat(true);
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