Various fixes and documentation for CanvasGroup

Properly apply custom materials with CanvasGroups in the GLES3 backend

Properly blur backbuffer when using a partial rect in forward_plus and
gl_compatibility renderers

Properly set fit_margin when clear_margin is set

Fix shader error during backbuffer clear in mobile renderer
This commit is contained in:
clayjohn 2022-12-12 14:10:06 -08:00
parent ba4bd7f009
commit bdd4001ef0
9 changed files with 42 additions and 19 deletions

View file

@ -3140,13 +3140,13 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
region.position.y >>= 1;
region.size.x = MAX(1, region.size.x >> 1);
region.size.y = MAX(1, region.size.y >> 1);
texture_size.x = MAX(1, texture_size.x >> 1);
texture_size.y = MAX(1, texture_size.y >> 1);
RID mipmap = rt->backbuffer_mipmaps[i];
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
copy_effects->gaussian_blur(prev_texture, mipmap, region, true);
copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, true);
} else {
texture_size.x = MAX(1, texture_size.x >> 1);
texture_size.y = MAX(1, texture_size.y >> 1);
copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
}
prev_texture = mipmap;
@ -3179,7 +3179,7 @@ void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
} else {
copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region);
}
}
@ -3213,14 +3213,14 @@ void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target,
region.position.y >>= 1;
region.size.x = MAX(1, region.size.x >> 1);
region.size.y = MAX(1, region.size.y >> 1);
texture_size.x = MAX(1, texture_size.x >> 1);
texture_size.y = MAX(1, texture_size.y >> 1);
RID mipmap = rt->backbuffer_mipmaps[i];
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
copy_effects->gaussian_blur(prev_texture, mipmap, region, true);
copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, true);
} else {
texture_size.x = MAX(1, texture_size.x >> 1);
texture_size.y = MAX(1, texture_size.y >> 1);
copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
}
prev_texture = mipmap;