Replace references to VisualServer in code comments with RenderingServer
VisualServer no longer exists in the `master` branch.
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8afd2171d1
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13 changed files with 18 additions and 18 deletions
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@ -71,7 +71,7 @@ void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering
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return;
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}
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/// Update visual server vertices
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/// Update rendering server vertices
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const btSoftBody::tNodeArray &nodes(bt_soft_body->m_nodes);
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const int nodes_count = nodes.size();
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@ -298,11 +298,11 @@ bool SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
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ERR_FAIL_COND_V(p_indices.is_empty(), false);
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ERR_FAIL_COND_V(p_vertices.is_empty(), false);
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/// Parse visual server indices to physical indices.
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/// Merge all overlapping vertices and create a map of physical vertices to visual server
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/// Parse rendering server indices to physical indices.
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/// Merge all overlapping vertices and create a map of physical vertices to rendering server
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{
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/// This is the map of visual server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
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/// This is the map of rendering server indices to physics indices (So it's the inverse of idices_map), Thanks to it I don't need make a heavy search in the indices_map
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Vector<int> vs_indices_to_physics_table;
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{ // Map vertices
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@ -108,7 +108,7 @@ void VideoStreamPlaybackTheora::video_write() {
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Ref<Image> img = memnew(Image(size.x, size.y, 0, Image::FORMAT_RGBA8, frame_data)); //zero copy image creation
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texture->update(img); //zero copy send to visual server
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texture->update(img); //zero copy send to rendering server
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frames_pending = 1;
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}
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@ -311,7 +311,7 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
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if (converted) {
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Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data));
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texture->update(img); //Zero copy send to visual server
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texture->update(img); //Zero copy send to rendering server
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video_frame_done = true;
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}
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}
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