Expose methods for screen-space transforms
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5 changed files with 23 additions and 1 deletions
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@ -355,6 +355,13 @@
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Returns the mouse's position in this [CanvasItem] using the local coordinate system of this [CanvasItem].
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</description>
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</method>
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<method name="get_screen_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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Returns the transform of this [CanvasItem] in global screen coordinates (i.e. taking window position into account). Mostly useful for editor plugins.
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Equals to [method get_global_transform] if the window is embedded (see [member Viewport.gui_embed_subwindows]).
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</description>
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</method>
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<method name="get_transform" qualifiers="const">
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<return type="Transform2D" />
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<description>
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@ -417,6 +417,19 @@
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Returns the position and size of the control relative to the top-left corner of the parent Control. See [member position] and [member size].
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</description>
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</method>
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<method name="get_screen_position" qualifiers="const">
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<return type="Vector2" />
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<description>
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Returns the position of this [Control] in global screen coordinates (i.e. taking window position into account). Mostly useful for editor plugins.
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Equals to [member global_position] if the window is embedded (see [member Viewport.gui_embed_subwindows]).
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Example usage for showing a popup:
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[codeblock]
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popup_menu.position = get_screen_position() + get_local_mouse_position()
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popup_menu.reset_size()
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popup_menu.popup()
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[/codeblock]
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</description>
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</method>
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<method name="get_theme_color" qualifiers="const">
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<return type="Color" />
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<argument index="0" name="name" type="StringName" />
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@ -220,6 +220,7 @@
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If [code]true[/code], the viewport will not receive input events.
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</member>
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<member name="gui_embed_subwindows" type="bool" setter="set_embed_subwindows_hint" getter="get_embed_subwindows_hint" default="false">
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If [code]true[/code], sub-windows (popups and dialogs) will be embedded inside application window as control-like nodes. If [code]false[/code], they will appear as separate windows handled by the operating system.
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</member>
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<member name="gui_snap_controls_to_pixels" type="bool" setter="set_snap_controls_to_pixels" getter="is_snap_controls_to_pixels_enabled" default="true">
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If [code]true[/code], the GUI controls on the viewport will lay pixel perfectly.
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