From bad7edd5a4bdc57b845acbb81b0826820f68764c Mon Sep 17 00:00:00 2001 From: biswas08433 Date: Tue, 6 Jun 2023 21:50:24 +0530 Subject: [PATCH] doc: Clarify description of `SceneTree.create_timer()` Added the 'emit' and the 'signal' word to the 'create_timer()' method description, regarding timer behavior. --- doc/classes/SceneTree.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index ce793deec1..789d9695fa 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -61,7 +61,7 @@ - Returns a [SceneTreeTimer] which will [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. + Returns a [SceneTreeTimer] which will emit [signal SceneTreeTimer.timeout] after the given time in seconds elapsed in this [SceneTree]. If [param process_always] is set to [code]false[/code], pausing the [SceneTree] will also pause the timer. If [param process_in_physics] is set to [code]true[/code], will update the [SceneTreeTimer] during the physics frame instead of the process frame (fixed framerate processing). If [param ignore_time_scale] is set to [code]true[/code], will ignore [member Engine.time_scale] and update the [SceneTreeTimer] with the actual frame delta.