[Scene] Add SceneStringName::FlatButton
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a372214a4a
commit
ba39b078f5
44 changed files with 256 additions and 254 deletions
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@ -346,13 +346,13 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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suspend_button = memnew(Button);
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main_menu_hbox->add_child(suspend_button);
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suspend_button->set_toggle_mode(true);
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suspend_button->set_theme_type_variation("FlatButton");
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suspend_button->set_theme_type_variation(SceneStringName(FlatButton));
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suspend_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_suspend_button_toggled));
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suspend_button->set_tooltip_text(TTR("Suspend"));
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next_frame_button = memnew(Button);
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main_menu_hbox->add_child(next_frame_button);
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next_frame_button->set_theme_type_variation("FlatButton");
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next_frame_button->set_theme_type_variation(SceneStringName(FlatButton));
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next_frame_button->connect(SceneStringName(pressed), callable_mp(*debugger, &GameViewDebugger::next_frame));
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next_frame_button->set_tooltip_text(TTR("Next Frame"));
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@ -363,7 +363,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_text(TTR("Input"));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_toggle_mode(true);
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_pressed(true);
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_theme_type_variation("FlatButton");
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_theme_type_variation(SceneStringName(FlatButton));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_NONE));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_NONE]->set_tooltip_text(TTR("Allow game input."));
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@ -371,7 +371,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]);
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node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_text(TTR("2D"));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_toggle_mode(true);
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node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_theme_type_variation("FlatButton");
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node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_theme_type_variation(SceneStringName(FlatButton));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_2D));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_2D]->set_tooltip_text(TTR("Disable game input and allow to select Node2Ds, Controls, and manipulate the 2D camera."));
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@ -380,7 +380,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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main_menu_hbox->add_child(node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]);
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node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_text(TTR("3D"));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_toggle_mode(true);
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node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_theme_type_variation("FlatButton");
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node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_theme_type_variation(SceneStringName(FlatButton));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_node_type_pressed).bind(RuntimeNodeSelect::NODE_TYPE_3D));
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node_type_button[RuntimeNodeSelect::NODE_TYPE_3D]->set_tooltip_text(TTR("Disable game input and allow to select Node3Ds and manipulate the 3D camera."));
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#endif // _3D_DISABLED
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@ -390,7 +390,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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hide_selection = memnew(Button);
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main_menu_hbox->add_child(hide_selection);
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hide_selection->set_toggle_mode(true);
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hide_selection->set_theme_type_variation("FlatButton");
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hide_selection->set_theme_type_variation(SceneStringName(FlatButton));
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hide_selection->connect(SceneStringName(toggled), callable_mp(this, &GameView::_hide_selection_toggled));
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hide_selection->set_tooltip_text(TTR("Toggle Selection Visibility"));
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@ -400,7 +400,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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main_menu_hbox->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]);
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_toggle_mode(true);
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_pressed(true);
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_theme_type_variation("FlatButton");
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_theme_type_variation(SceneStringName(FlatButton));
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_select_mode_pressed).bind(RuntimeNodeSelect::SELECT_MODE_SINGLE));
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_SINGLE]->set_shortcut_context(this);
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@ -409,7 +409,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST] = memnew(Button);
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main_menu_hbox->add_child(select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]);
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_toggle_mode(true);
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_theme_type_variation("FlatButton");
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_theme_type_variation(SceneStringName(FlatButton));
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->connect(SceneStringName(pressed), callable_mp(this, &GameView::_select_mode_pressed).bind(RuntimeNodeSelect::SELECT_MODE_LIST));
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select_mode_button[RuntimeNodeSelect::SELECT_MODE_LIST]->set_tooltip_text(TTR("Show list of selectable nodes at position clicked."));
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@ -418,7 +418,7 @@ GameView::GameView(Ref<GameViewDebugger> p_debugger) {
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camera_override_button = memnew(Button);
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main_menu_hbox->add_child(camera_override_button);
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camera_override_button->set_toggle_mode(true);
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camera_override_button->set_theme_type_variation("FlatButton");
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camera_override_button->set_theme_type_variation(SceneStringName(FlatButton));
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camera_override_button->connect(SceneStringName(toggled), callable_mp(this, &GameView::_camera_override_button_toggled));
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camera_override_button->set_tooltip_text(TTR("Override the in-game camera."));
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