[Scene] Add SceneStringName::FlatButton
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a372214a4a
commit
ba39b078f5
44 changed files with 256 additions and 254 deletions
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@ -1821,7 +1821,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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bg.instantiate();
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tool_select = memnew(Button);
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tool_select->set_theme_type_variation("FlatButton");
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tool_select->set_theme_type_variation(SceneStringName(FlatButton));
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top_hb->add_child(tool_select);
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tool_select->set_toggle_mode(true);
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tool_select->set_button_group(bg);
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@ -1830,7 +1830,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_create = memnew(Button);
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tool_create->set_theme_type_variation("FlatButton");
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tool_create->set_theme_type_variation(SceneStringName(FlatButton));
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top_hb->add_child(tool_create);
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tool_create->set_toggle_mode(true);
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tool_create->set_button_group(bg);
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@ -1838,7 +1838,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
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tool_connect = memnew(Button);
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tool_connect->set_theme_type_variation("FlatButton");
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tool_connect->set_theme_type_variation(SceneStringName(FlatButton));
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top_hb->add_child(tool_connect);
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tool_connect->set_toggle_mode(true);
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tool_connect->set_button_group(bg);
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@ -1851,7 +1851,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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selection_tools_hb->add_child(memnew(VSeparator));
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tool_erase = memnew(Button);
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tool_erase->set_theme_type_variation("FlatButton");
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tool_erase->set_theme_type_variation(SceneStringName(FlatButton));
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tool_erase->set_tooltip_text(TTR("Remove selected node or transition."));
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tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
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tool_erase->set_disabled(true);
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@ -1866,7 +1866,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
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transition_tools_hb->add_child(switch_mode);
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auto_advance = memnew(Button);
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auto_advance->set_theme_type_variation("FlatButton");
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auto_advance->set_theme_type_variation(SceneStringName(FlatButton));
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auto_advance->set_tooltip_text(TTR("New Transitions Should Auto Advance"));
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auto_advance->set_toggle_mode(true);
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auto_advance->set_pressed(true);
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