doc: Misc updates for AnimationNode* and others

- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
  * Make `AnimationNodeTransition.input_<number>` properties internal
    so that they don't appear in the docs. They still appear in the
    inspector based on the actual number of inputs requested.
  * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
    particles in `ParticlesMaterial`, and thus only relevant for
    `CPUParticles3D`.
This commit is contained in:
Rémi Verschelde 2020-01-23 11:14:14 +01:00
parent 46820527de
commit ba177ccaec
111 changed files with 256 additions and 420 deletions

View file

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AnimationNodeBlendSpace2D" inherits="AnimationRootNode" category="Core" version="3.2">
<brief_description>
Blends linearly between three [AnimationNode] of any type placed in a 2d space.
Blends linearly between three [AnimationNode] of any type placed in a 2D space.
</brief_description>
<description>
A resource to add to an [AnimationNodeBlendTree].
@ -9,6 +9,7 @@
You can add vertices to the blend space with [method add_blend_point] and automatically triangulate it by setting [member auto_triangles] to [code]true[/code]. Otherwise, use [method add_triangle] and [method remove_triangle] to create up the blend space by hand.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="add_blend_point">
@ -21,7 +22,7 @@
<argument index="2" name="at_index" type="int" default="-1">
</argument>
<description>
Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
Adds a new point that represents a [code]node[/code] at the position set by [code]pos[/code]. You can insert it at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="add_triangle">
@ -36,7 +37,7 @@
<argument index="3" name="at_index" type="int" default="-1">
</argument>
<description>
Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code] , the point is inserted at the end of the blend points array.
Creates a new triangle using three points [code]x[/code], [code]y[/code], and [code]z[/code]. Triangles can overlap. You can insert the triangle at a specific index using the [code]at_index[/code] argument. If you use the default value for [code]at_index[/code], the point is inserted at the end of the blend points array.
</description>
</method>
<method name="get_blend_point_count" qualifiers="const">
@ -52,7 +53,7 @@
<argument index="0" name="point" type="int">
</argument>
<description>
Returns the [code]AnimationRootNode[/code] referenced by the point at index [code]point[/code].
Returns the [AnimationRootNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="get_blend_point_position" qualifiers="const">
@ -108,7 +109,7 @@
<argument index="1" name="node" type="AnimationRootNode">
</argument>
<description>
Changes the AnimationNode referenced by the point at index [code]point[/code].
Changes the [AnimationNode] referenced by the point at index [code]point[/code].
</description>
</method>
<method name="set_blend_point_position">