Fix splash screen upside down on Android

Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702)

Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.

First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.

But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.

Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.

This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439) and now saves the preTransform value in the swapchain.
This commit is contained in:
Matias N. Goldberg 2024-10-31 16:52:26 -03:00
parent ef8d981267
commit b9a2f108fc
12 changed files with 42 additions and 53 deletions

View file

@ -229,14 +229,6 @@ DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(in
return (ScreenOrientation)orientation;
}
int DisplayServerAndroid::screen_get_internal_current_rotation(int p_screen) const {
GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
ERR_FAIL_NULL_V(godot_io_java, 0);
const int rotation = godot_io_java->get_internal_current_screen_rotation();
return rotation;
}
int DisplayServerAndroid::get_screen_count() const {
return 1;
}

View file

@ -129,7 +129,6 @@ public:
virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
virtual int screen_get_internal_current_rotation(int p_screen) const override;
virtual int get_screen_count() const override;
virtual int get_primary_screen() const override;

View file

@ -296,28 +296,6 @@ public class GodotIO {
}
}
/**
This function is used by DisplayServer::screen_get_internal_current_rotation (C++)
and is used to implement a performance optimization in devices that do not offer
a HW rotator.
@return
Rotation in degrees, in multiples of 90°
*/
public int getInternalCurrentScreenRotation() {
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
switch (rotation) {
case Surface.ROTATION_90:
return 90;
case Surface.ROTATION_180:
return 180;
case Surface.ROTATION_270:
return 270;
default:
return 0;
}
}
public void setEdit(GodotEditText _edit) {
edit = _edit;
}

View file

@ -66,7 +66,6 @@ GodotIOJavaWrapper::GodotIOJavaWrapper(JNIEnv *p_env, jobject p_godot_io_instanc
_has_hardware_keyboard = p_env->GetMethodID(cls, "hasHardwareKeyboard", "()Z");
_set_screen_orientation = p_env->GetMethodID(cls, "setScreenOrientation", "(I)V");
_get_screen_orientation = p_env->GetMethodID(cls, "getScreenOrientation", "()I");
_get_internal_current_screen_rotation = p_env->GetMethodID(cls, "getInternalCurrentScreenRotation", "()I");
_get_system_dir = p_env->GetMethodID(cls, "getSystemDir", "(IZ)Ljava/lang/String;");
}
}
@ -268,16 +267,6 @@ int GodotIOJavaWrapper::get_screen_orientation() {
}
}
int GodotIOJavaWrapper::get_internal_current_screen_rotation() {
if (_get_internal_current_screen_rotation) {
JNIEnv *env = get_jni_env();
ERR_FAIL_NULL_V(env, 0);
return env->CallIntMethod(godot_io_instance, _get_internal_current_screen_rotation);
} else {
return 0;
}
}
String GodotIOJavaWrapper::get_system_dir(int p_dir, bool p_shared_storage) {
if (_get_system_dir) {
JNIEnv *env = get_jni_env();

View file

@ -61,7 +61,6 @@ private:
jmethodID _has_hardware_keyboard = 0;
jmethodID _set_screen_orientation = 0;
jmethodID _get_screen_orientation = 0;
jmethodID _get_internal_current_screen_rotation = 0;
jmethodID _get_system_dir = 0;
public:
@ -89,7 +88,6 @@ public:
void set_vk_height(int p_height);
void set_screen_orientation(int p_orient);
int get_screen_orientation();
int get_internal_current_screen_rotation();
String get_system_dir(int p_dir, bool p_shared_storage);
};