Re-organize UI in the shader editor
This commit is contained in:
parent
4b36c0491e
commit
b983a05806
7 changed files with 153 additions and 18 deletions
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@ -44,4 +44,5 @@ public:
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virtual bool is_unsaved() const = 0;
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virtual void save_external_data(const String &p_str = "") = 0;
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virtual void validate_script() = 0;
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virtual Control *get_top_bar() = 0;
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};
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@ -146,6 +146,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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if (edited_shaders[i].shader_inc.ptr() == si) {
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shader_tabs->set_current_tab(i);
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shader_list->select(i);
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_switch_to_editor(edited_shaders[i].shader_editor);
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return;
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}
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}
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@ -161,13 +162,16 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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if (edited_shaders[i].shader.ptr() == s) {
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shader_tabs->set_current_tab(i);
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shader_list->select(i);
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_switch_to_editor(edited_shaders[i].shader_editor);
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return;
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}
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}
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es.shader = Ref<Shader>(s);
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Ref<VisualShader> vs = es.shader;
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if (vs.is_valid()) {
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es.shader_editor = memnew(VisualShaderEditor);
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VisualShaderEditor *vs_editor = memnew(VisualShaderEditor);
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vs_editor->set_toggle_list_control(left_panel);
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es.shader_editor = vs_editor;
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} else {
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TextShaderEditor *text_shader = memnew(TextShaderEditor);
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text_shader->get_code_editor()->set_toggle_list_control(left_panel);
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@ -190,6 +194,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
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edited_shaders.push_back(es);
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_update_shader_list();
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_switch_to_editor(es.shader_editor);
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}
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bool ShaderEditorPlugin::handles(Object *p_object) const {
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@ -364,6 +369,7 @@ void ShaderEditorPlugin::_shader_selected(int p_index) {
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}
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if (edited_shaders[p_index].shader_editor) {
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_switch_to_editor(edited_shaders[p_index].shader_editor);
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edited_shaders[p_index].shader_editor->validate_script();
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}
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@ -400,6 +406,8 @@ void ShaderEditorPlugin::_setup_popup_menu(PopupMenuType p_type, PopupMenu *p_me
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p_menu->add_item(TTR("Inspect Native Shader Code..."), FILE_INSPECT_NATIVE_SHADER_CODE);
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p_menu->add_separator();
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p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTRC("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
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p_menu->add_separator();
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p_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/toggle_scripts_panel"), TOGGLE_SHADERS_PANEL);
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} else {
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p_menu->add_shortcut(ED_SHORTCUT("shader_editor/close_file", TTRC("Close File"), KeyModifierMask::CMD_OR_CTRL | Key::W), FILE_CLOSE);
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p_menu->add_item(TTR("Close All"), CLOSE_ALL);
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@ -435,15 +443,27 @@ void ShaderEditorPlugin::_make_script_list_context_menu() {
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void ShaderEditorPlugin::_close_shader(int p_index) {
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ERR_FAIL_INDEX(p_index, shader_tabs->get_tab_count());
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file_menu->get_parent()->remove_child(file_menu);
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make_floating->get_parent()->remove_child(make_floating);
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Control *c = shader_tabs->get_tab_control(p_index);
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memdelete(c);
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edited_shaders.remove_at(p_index);
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_update_shader_list();
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EditorUndoRedoManager::get_singleton()->clear_history(); // To prevent undo on deleted graphs.
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Control *bar = nullptr;
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if (shader_tabs->get_tab_count() == 0) {
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left_panel->show(); // Make sure the panel is visible, because it can't be toggled without open shaders.
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bar = menu_hb;
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} else {
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bar = edited_shaders[shader_tabs->get_current_tab()].shader_editor->get_top_bar();
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}
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bar->add_child(file_menu);
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bar->move_child(file_menu, 0);
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bar->add_child(make_floating);
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}
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void ShaderEditorPlugin::_close_builtin_shaders_from_scene(const String &p_scene) {
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@ -590,6 +610,21 @@ void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
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Ref<Resource> shader = _get_current_shader();
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DisplayServer::get_singleton()->clipboard_set(shader->get_path());
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} break;
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case TOGGLE_SHADERS_PANEL: {
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left_panel->set_visible(!left_panel->is_visible());
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int index = shader_tabs->get_current_tab();
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ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
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TextShaderEditor *editor = Object::cast_to<TextShaderEditor>(edited_shaders[index].shader_editor);
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if (editor) {
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editor->get_code_editor()->update_toggle_scripts_button();
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} else {
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VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(edited_shaders[index].shader_editor);
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if (vs_editor) {
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vs_editor->update_toggle_scripts_button();
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}
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}
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} break;
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}
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}
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@ -723,6 +758,24 @@ void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
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}
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}
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void ShaderEditorPlugin::_switch_to_editor(ShaderEditor *p_editor) {
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Control *bar = p_editor->get_top_bar();
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int file_menu_index = 0;
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VisualShaderEditor *vs_editor = Object::cast_to<VisualShaderEditor>(p_editor);
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if (vs_editor) {
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file_menu_index = 2; // Toggle Scripts Panel button + separator
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}
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file_menu->get_parent()->remove_child(file_menu);
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bar->add_child(file_menu);
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bar->move_child(file_menu, file_menu_index);
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make_floating->get_parent()->remove_child(make_floating);
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bar->add_child(make_floating);
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}
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void ShaderEditorPlugin::_file_removed(const String &p_removed_file) {
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for (uint32_t i = 0; i < edited_shaders.size(); i++) {
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if (edited_shaders[i].path == p_removed_file) {
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@ -789,7 +842,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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left_panel = memnew(VBoxContainer);
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HBoxContainer *menu_hb = memnew(HBoxContainer);
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menu_hb = memnew(HBoxContainer);
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left_panel->add_child(menu_hb);
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file_menu = memnew(MenuButton);
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file_menu->set_text(TTR("File"));
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@ -804,9 +857,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
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add_child(context_menu);
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context_menu->connect(SceneStringName(id_pressed), callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
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Control *padding = memnew(Control);
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padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
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menu_hb->add_child(padding);
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menu_hb->add_spacer();
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make_floating = memnew(ScreenSelect);
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make_floating->set_flat(true);
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@ -40,6 +40,7 @@ class ShaderEditor;
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class TabContainer;
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class TextShaderEditor;
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class VBoxContainer;
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class HBoxContainer;
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class VisualShaderEditor;
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class WindowWrapper;
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@ -74,6 +75,7 @@ class ShaderEditorPlugin : public EditorPlugin {
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CLOSE_OTHER_TABS,
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SHOW_IN_FILE_SYSTEM,
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COPY_PATH,
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TOGGLE_SHADERS_PANEL,
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};
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enum PopupMenuType {
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@ -84,6 +86,8 @@ class ShaderEditorPlugin : public EditorPlugin {
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HSplitContainer *main_split = nullptr;
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VBoxContainer *left_panel = nullptr;
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HBoxContainer *menu_hb = nullptr;
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ItemList *shader_list = nullptr;
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TabContainer *shader_tabs = nullptr;
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@ -124,6 +128,7 @@ class ShaderEditorPlugin : public EditorPlugin {
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void _window_changed(bool p_visible);
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void _set_text_shader_zoom_factor(float p_zoom_factor);
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void _switch_to_editor(ShaderEditor *p_editor);
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protected:
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void _notification(int p_what);
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@ -38,6 +38,7 @@
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#include "editor/editor_string_names.h"
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#include "editor/themes/editor_scale.h"
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#include "editor/themes/editor_theme_manager.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "servers/rendering/shader_preprocessor.h"
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#include "servers/rendering/shader_types.h"
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@ -749,8 +750,7 @@ void TextShaderEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE:
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case NOTIFICATION_THEME_CHANGED: {
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PopupMenu *popup = help_menu->get_popup();
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popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_editor_theme_icon(SNAME("ExternalLink")));
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site_search->set_button_icon(get_editor_theme_icon(SNAME("ExternalLink")));
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} break;
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case NOTIFICATION_APPLICATION_FOCUS_IN: {
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@ -976,6 +976,10 @@ void TextShaderEditor::validate_script() {
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code_editor->_validate_script();
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}
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Control *TextShaderEditor::get_top_bar() {
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return hbc;
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}
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bool TextShaderEditor::is_unsaved() const {
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return code_editor->get_text_editor()->get_saved_version() != code_editor->get_text_editor()->get_version();
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}
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@ -1149,7 +1153,7 @@ TextShaderEditor::TextShaderEditor() {
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VBoxContainer *main_container = memnew(VBoxContainer);
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main_container->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
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HBoxContainer *hbc = memnew(HBoxContainer);
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hbc = memnew(HBoxContainer);
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edit_menu = memnew(MenuButton);
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edit_menu->set_shortcut_context(this);
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@ -1205,18 +1209,21 @@ TextShaderEditor::TextShaderEditor() {
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bookmarks_menu->connect("about_to_popup", callable_mp(this, &TextShaderEditor::_update_bookmark_list));
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bookmarks_menu->connect("index_pressed", callable_mp(this, &TextShaderEditor::_bookmark_item_pressed));
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help_menu = memnew(MenuButton);
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help_menu->set_text(TTR("Help"));
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help_menu->set_switch_on_hover(true);
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help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS);
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help_menu->get_popup()->connect(SceneStringName(id_pressed), callable_mp(this, &TextShaderEditor::_menu_option));
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add_child(main_container);
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main_container->add_child(hbc);
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hbc->add_child(search_menu);
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hbc->add_child(edit_menu);
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hbc->add_child(search_menu);
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hbc->add_child(goto_menu);
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hbc->add_child(help_menu);
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hbc->add_spacer();
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site_search = memnew(Button);
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site_search->set_flat(true);
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site_search->connect(SceneStringName(pressed), callable_mp(this, &TextShaderEditor::_menu_option).bind(HELP_DOCS));
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site_search->set_text(TTR("Online Docs"));
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site_search->set_tooltip_text(TTR("Open Godot online documentation."));
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hbc->add_child(site_search);
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hbc->add_child(memnew(VSeparator));
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hbc->add_theme_style_override(SceneStringName(panel), EditorNode::get_singleton()->get_editor_theme()->get_stylebox(SNAME("ScriptEditorPanel"), EditorStringName(EditorStyles)));
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VSplitContainer *editor_box = memnew(VSplitContainer);
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@ -136,10 +136,11 @@ class TextShaderEditor : public ShaderEditor {
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EDIT_EMOJI_AND_SYMBOL,
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};
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HBoxContainer *hbc = nullptr;
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MenuButton *edit_menu = nullptr;
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MenuButton *search_menu = nullptr;
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PopupMenu *bookmarks_menu = nullptr;
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MenuButton *help_menu = nullptr;
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Button *site_search = nullptr;
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PopupMenu *context_menu = nullptr;
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RichTextLabel *warnings_panel = nullptr;
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uint64_t idle = 0;
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@ -195,6 +196,7 @@ public:
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virtual bool is_unsaved() const override;
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virtual void save_external_data(const String &p_str = "") override;
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virtual void validate_script() override;
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virtual Control *get_top_bar() override;
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bool was_compilation_successful() const { return compilation_success; }
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bool get_trim_trailing_whitespace_on_save() const { return trim_trailing_whitespace_on_save; }
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@ -34,6 +34,7 @@
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#include "core/io/resource_loader.h"
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#include "core/math/math_defs.h"
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#include "core/os/keyboard.h"
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#include "core/version_generated.gen.h"
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#include "editor/editor_node.h"
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#include "editor/editor_properties.h"
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#include "editor/editor_properties_vector.h"
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@ -1572,6 +1573,10 @@ void VisualShaderEditor::validate_script() {
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}
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}
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Control *VisualShaderEditor::get_top_bar() {
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return toolbar;
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}
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void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
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if (plugins.has(p_plugin)) {
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return;
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@ -2463,6 +2468,13 @@ Size2 VisualShaderEditor::get_minimum_size() const {
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return Size2(10, 200);
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}
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void VisualShaderEditor::update_toggle_scripts_button() {
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ERR_FAIL_NULL(toggle_scripts_list);
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bool forward = toggle_scripts_list->is_visible() == is_layout_rtl();
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toggle_scripts_button->set_button_icon(get_editor_theme_icon(forward ? SNAME("Forward") : SNAME("Back")));
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toggle_scripts_button->set_tooltip_text(vformat("%s (%s)", TTR("Toggle Scripts Panel"), ED_GET_SHORTCUT("script_editor/toggle_scripts_panel")->get_as_text()));
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}
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void VisualShaderEditor::_draw_color_over_button(Object *p_obj, Color p_color) {
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Button *button = Object::cast_to<Button>(p_obj);
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if (!button) {
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@ -5147,6 +5159,10 @@ void VisualShaderEditor::_param_unselected() {
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_clear_preview_param();
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}
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void VisualShaderEditor::_help_open() {
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OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/visual_shaders.html", GODOT_VERSION_DOCS_URL));
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}
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void VisualShaderEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_POSTINITIALIZE: {
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@ -5188,6 +5204,7 @@ void VisualShaderEditor::_notification(int p_what) {
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} break;
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case NOTIFICATION_THEME_CHANGED: {
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site_search->set_button_icon(get_editor_theme_icon(SNAME("ExternalLink")));
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highend_label->set_modulate(get_theme_color(SNAME("highend_color"), EditorStringName(Editor)));
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param_filter->set_right_icon(Control::get_editor_theme_icon(SNAME("Search")));
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@ -5251,6 +5268,11 @@ void VisualShaderEditor::_notification(int p_what) {
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if (is_visible_in_tree()) {
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_update_graph();
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}
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update_toggle_scripts_button();
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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update_toggle_scripts_button();
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} break;
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case NOTIFICATION_DRAG_BEGIN: {
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@ -6354,6 +6376,16 @@ void VisualShaderEditor::_show_shader_preview() {
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}
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}
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void VisualShaderEditor::set_toggle_list_control(Control *p_control) {
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toggle_scripts_list = p_control;
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}
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void VisualShaderEditor::_toggle_scripts_pressed() {
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ERR_FAIL_NULL(toggle_scripts_list);
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toggle_scripts_list->set_visible(!toggle_scripts_list->is_visible());
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update_toggle_scripts_button();
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}
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void VisualShaderEditor::_bind_methods() {
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ClassDB::bind_method("_update_nodes", &VisualShaderEditor::_update_nodes);
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ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
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@ -6490,7 +6522,7 @@ VisualShaderEditor::VisualShaderEditor() {
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toolbar_panel->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE, PRESET_MODE_MINSIZE, 10);
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toolbar_panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
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HFlowContainer *toolbar = memnew(HFlowContainer);
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toolbar = memnew(HFlowContainer);
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{
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LocalVector<Node *> nodes;
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for (int i = 0; i < graph->get_menu_hbox()->get_child_count(); i++) {
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@ -6589,6 +6621,32 @@ VisualShaderEditor::VisualShaderEditor() {
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toolbar->add_child(shader_preview_button);
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shader_preview_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_show_shader_preview));
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Control *spacer = memnew(Control);
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spacer->set_h_size_flags(Control::SIZE_EXPAND);
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toolbar->add_child(spacer);
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site_search = memnew(Button);
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site_search->set_flat(true);
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site_search->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_help_open));
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site_search->set_text(TTR("Online Docs"));
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site_search->set_tooltip_text(TTR("Open Godot online documentation."));
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toolbar->add_child(site_search);
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toolbar->add_child(memnew(VSeparator));
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VSeparator *separator = memnew(VSeparator);
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toolbar->add_child(separator);
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toolbar->move_child(separator, 0);
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separator = memnew(VSeparator);
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toolbar->add_child(separator);
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toolbar->move_child(separator, 0);
|
||||
|
||||
toggle_scripts_button = memnew(Button);
|
||||
toggle_scripts_button->set_flat(true);
|
||||
toggle_scripts_button->connect(SceneStringName(pressed), callable_mp(this, &VisualShaderEditor::_toggle_scripts_pressed));
|
||||
toolbar->add_child(toggle_scripts_button);
|
||||
toolbar->move_child(toggle_scripts_button, 0);
|
||||
|
||||
///////////////////////////////////////
|
||||
// CODE PREVIEW
|
||||
///////////////////////////////////////
|
||||
|
|
|
|||
|
|
@ -211,11 +211,15 @@ class VisualShaderEditor : public ShaderEditor {
|
|||
String param_filter_name;
|
||||
EditorProperty *current_prop = nullptr;
|
||||
VBoxContainer *shader_preview_vbox = nullptr;
|
||||
Button *site_search = nullptr;
|
||||
Button *toggle_scripts_button = nullptr;
|
||||
Control *toggle_scripts_list = nullptr;
|
||||
GraphEdit *graph = nullptr;
|
||||
Button *add_node = nullptr;
|
||||
MenuButton *varying_button = nullptr;
|
||||
Button *code_preview_button = nullptr;
|
||||
Button *shader_preview_button = nullptr;
|
||||
Control *toolbar = nullptr;
|
||||
|
||||
int last_to_node = -1;
|
||||
int last_to_port = -1;
|
||||
|
|
@ -446,6 +450,8 @@ class VisualShaderEditor : public ShaderEditor {
|
|||
|
||||
void _show_shader_preview();
|
||||
|
||||
void _toggle_scripts_pressed();
|
||||
|
||||
Vector<int> nodes_link_to_frame_buffer; // Contains the nodes that are requested to be linked to a frame. This is used to perform one Undo/Redo operation for dragging nodes.
|
||||
int frame_node_id_to_link_to = -1;
|
||||
|
||||
|
|
@ -633,6 +639,8 @@ class VisualShaderEditor : public ShaderEditor {
|
|||
void _param_selected();
|
||||
void _param_unselected();
|
||||
|
||||
void _help_open();
|
||||
|
||||
protected:
|
||||
void _notification(int p_what);
|
||||
static void _bind_methods();
|
||||
|
|
@ -643,6 +651,7 @@ public:
|
|||
virtual bool is_unsaved() const override;
|
||||
virtual void save_external_data(const String &p_str = "") override;
|
||||
virtual void validate_script() override;
|
||||
virtual Control *get_top_bar() override;
|
||||
|
||||
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
|
||||
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
|
||||
|
|
@ -651,11 +660,13 @@ public:
|
|||
|
||||
void clear_custom_types();
|
||||
void add_custom_type(const String &p_name, const String &p_type, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
|
||||
void set_toggle_list_control(Control *p_control);
|
||||
|
||||
Dictionary get_custom_node_data(Ref<VisualShaderNodeCustom> &p_custom_node);
|
||||
void update_custom_type(const Ref<Resource> &p_resource);
|
||||
|
||||
virtual Size2 get_minimum_size() const override;
|
||||
void update_toggle_scripts_button();
|
||||
|
||||
Ref<VisualShader> get_visual_shader() const { return visual_shader; }
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue