Ensure KinematicBodies only interact with other Bodies with matching mask.
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11 changed files with 34 additions and 41 deletions
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@ -33,7 +33,7 @@
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bool AreaPair3DSW::setup(real_t p_step) {
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bool result = false;
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if (area->test_collision_mask(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
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if (area->interacts_with(body) && CollisionSolver3DSW::solve_static(body->get_shape(body_shape), body->get_transform() * body->get_shape_transform(body_shape), area->get_shape(area_shape), area->get_transform() * area->get_shape_transform(area_shape), nullptr, this)) {
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result = true;
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}
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@ -110,7 +110,7 @@ AreaPair3DSW::~AreaPair3DSW() {
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bool Area2Pair3DSW::setup(real_t p_step) {
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bool result = false;
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if (area_a->test_collision_mask(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
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if (area_a->interacts_with(area_b) && CollisionSolver3DSW::solve_static(area_a->get_shape(shape_a), area_a->get_transform() * area_a->get_shape_transform(shape_a), area_b->get_shape(shape_b), area_b->get_transform() * area_b->get_shape_transform(shape_b), nullptr, this)) {
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result = true;
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}
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@ -215,7 +215,7 @@ bool BodyPair3DSW::setup(real_t p_step) {
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dynamic_A = (A->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
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dynamic_B = (B->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
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if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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if (!A->interacts_with(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self())) {
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collided = false;
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return false;
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}
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@ -597,7 +597,7 @@ void BodySoftBodyPair3DSW::validate_contacts() {
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bool BodySoftBodyPair3DSW::setup(real_t p_step) {
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body_dynamic = (body->get_mode() > PhysicsServer3D::BODY_MODE_KINEMATIC);
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if (!body->test_collision_mask(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
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if (!body->interacts_with(soft_body) || body->has_exception(soft_body->get_self()) || soft_body->has_exception(body->get_self())) {
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collided = false;
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return false;
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}
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@ -166,7 +166,11 @@ public:
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}
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_FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; }
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_FORCE_INLINE_ bool test_collision_mask(CollisionObject3DSW *p_other) const {
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_FORCE_INLINE_ bool layer_in_mask(CollisionObject3DSW *p_other) const {
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return collision_layer & p_other->collision_mask;
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}
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_FORCE_INLINE_ bool interacts_with(CollisionObject3DSW *p_other) const {
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return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask;
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}
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@ -549,7 +549,7 @@ int Space3DSW::_cull_aabb_for_body(Body3DSW *p_body, const AABB &p_aabb) {
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keep = false;
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} else if (intersection_query_results[i]->get_type() == CollisionObject3DSW::TYPE_SOFT_BODY) {
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keep = false;
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} else if ((static_cast<Body3DSW *>(intersection_query_results[i])->test_collision_mask(p_body)) == 0) {
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} else if (!p_body->layer_in_mask(static_cast<Body3DSW *>(intersection_query_results[i]))) {
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keep = false;
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} else if (static_cast<Body3DSW *>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) {
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keep = false;
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@ -1070,7 +1070,7 @@ bool Space3DSW::test_body_motion(Body3DSW *p_body, const Transform3D &p_from, co
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}
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void *Space3DSW::_broadphase_pair(CollisionObject3DSW *A, int p_subindex_A, CollisionObject3DSW *B, int p_subindex_B, void *p_self) {
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if (!A->test_collision_mask(B)) {
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if (!A->interacts_with(B)) {
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return nullptr;
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}
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