Entirely new (and much improved) animation editor.
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3cd09cd943
commit
b659fd6d74
60 changed files with 11745 additions and 5177 deletions
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@ -51,7 +51,6 @@
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#include "scene/resources/packed_scene.h"
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#include "servers/physics_2d_server.h"
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#include "editor/animation_editor.h"
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#include "editor/editor_audio_buses.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_help.h"
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@ -3038,6 +3037,7 @@ void EditorNode::register_editor_types() {
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ClassDB::register_class<EditorInspector>();
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ClassDB::register_class<EditorInspectorPlugin>();
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ClassDB::register_class<EditorProperty>();
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ClassDB::register_class<AnimationTrackEditPlugin>();
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// FIXME: Is this stuff obsolete, or should it be ported to new APIs?
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ClassDB::register_class<EditorScenePostImport>();
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@ -5300,6 +5300,8 @@ EditorNode::EditorNode() {
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file->connect("file_selected", this, "_dialog_action");
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file_templates->connect("file_selected", this, "_dialog_action");
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preview_gen = memnew(AudioStreamPreviewGenerator);
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add_child(preview_gen);
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//plugin stuff
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file_server = memnew(EditorFileServer);
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@ -5382,8 +5384,7 @@ EditorNode::EditorNode() {
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resource_preview->add_preview_generator(Ref<EditorPackedScenePreviewPlugin>(memnew(EditorPackedScenePreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorMaterialPreviewPlugin>(memnew(EditorMaterialPreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorScriptPreviewPlugin>(memnew(EditorScriptPreviewPlugin)));
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// FIXME: Needs to be rewritten for AudioStream in Godot 3.0+
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//resource_preview->add_preview_generator( Ref<EditorSamplePreviewPlugin>( memnew(EditorSamplePreviewPlugin )));
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resource_preview->add_preview_generator(Ref<EditorAudioStreamPreviewPlugin>(memnew(EditorAudioStreamPreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorMeshPreviewPlugin>(memnew(EditorMeshPreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorBitmapPreviewPlugin>(memnew(EditorBitmapPreviewPlugin)));
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resource_preview->add_preview_generator(Ref<EditorFontPreviewPlugin>(memnew(EditorFontPreviewPlugin)));
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