Use approximate equallity methods in many places
This commit is contained in:
parent
c577ec6ae4
commit
b659e1eb2b
21 changed files with 66 additions and 66 deletions
|
|
@ -535,7 +535,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
|
|||
float a = value;
|
||||
float b = original;
|
||||
|
||||
if (Math::abs(a - b) < CMP_EPSILON)
|
||||
if (Math::is_equal_approx(a, b))
|
||||
continue;
|
||||
} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue