Rename Navigation's neighbor_dist to neightbor_distance
NavigationAgent2D/3D.`neighbor_dist` -> `neighbor_distance` (also affects setters and getters) NavigationServer2D/3D.`agent_set_neighbor_dist()` -> `agent_set_neighbor_distance()` Also changes their parameters' names. Doesn't affect "Agent.neighborDist_" in Agent.h
This commit is contained in:
parent
f2a6168414
commit
b62d06fbed
16 changed files with 40 additions and 40 deletions
|
|
@ -72,10 +72,10 @@
|
|||
Sets the maximum speed of the agent. Must be positive.
|
||||
</description>
|
||||
</method>
|
||||
<method name="agent_set_neighbor_dist" qualifiers="const">
|
||||
<method name="agent_set_neighbor_distance" qualifiers="const">
|
||||
<return type="void" />
|
||||
<param index="0" name="agent" type="RID" />
|
||||
<param index="1" name="dist" type="float" />
|
||||
<param index="1" name="distance" type="float" />
|
||||
<description>
|
||||
Sets the maximum distance to other agents this agent takes into account in the navigation. The larger this number, the longer the running time of the simulation. If the number is too low, the simulation will not be safe.
|
||||
</description>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue