Add some options and reorganize the 2D editor menus. Makes available forced snapping.
This commit is contained in:
parent
ee61d5d04b
commit
b5f29fe073
9 changed files with 385 additions and 100 deletions
|
|
@ -52,7 +52,7 @@ void Polygon2DEditor::_notification(int p_what) {
|
|||
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
|
||||
|
||||
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
|
||||
b_snap_enable->set_icon(get_icon("Snap", "EditorIcons"));
|
||||
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
|
||||
uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
|
||||
|
||||
get_tree()->connect("node_removed", this, "_node_removed");
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue