Restrict the project data directory configuration

This commit is contained in:
ne0fhyk 2021-10-13 13:56:18 -07:00
parent f4d9749e23
commit b5c750fa65
7 changed files with 32 additions and 21 deletions

View file

@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging
this.messageHandler = messageHandler;
this.logger = logger;
// TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot"
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
// FileSystemWatcher requires an existing directory
if (!Directory.Exists(projectMetadataDir)) {
// Check if the non hidden version exists
string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
if (Directory.Exists(nonHiddenProjectMetadataDir)) {
projectMetadataDir = nonHiddenProjectMetadataDir;
} else {
Directory.CreateDirectory(projectMetadataDir);
}
}
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
// FileSystemWatcher requires an existing directory
if (!Directory.Exists(projectMetadataDir))
Directory.CreateDirectory(projectMetadataDir);
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
}