Restrict the project data directory configuration
This commit is contained in:
parent
f4d9749e23
commit
b5c750fa65
7 changed files with 32 additions and 21 deletions
|
|
@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging
|
|||
this.messageHandler = messageHandler;
|
||||
this.logger = logger;
|
||||
|
||||
// TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot"
|
||||
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
|
||||
// FileSystemWatcher requires an existing directory
|
||||
if (!Directory.Exists(projectMetadataDir)) {
|
||||
// Check if the non hidden version exists
|
||||
string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
|
||||
if (Directory.Exists(nonHiddenProjectMetadataDir)) {
|
||||
projectMetadataDir = nonHiddenProjectMetadataDir;
|
||||
} else {
|
||||
Directory.CreateDirectory(projectMetadataDir);
|
||||
}
|
||||
}
|
||||
|
||||
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
|
||||
|
||||
// FileSystemWatcher requires an existing directory
|
||||
if (!Directory.Exists(projectMetadataDir))
|
||||
Directory.CreateDirectory(projectMetadataDir);
|
||||
|
||||
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue