Consistently use normal_map
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28 changed files with 102 additions and 102 deletions
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@ -98,7 +98,7 @@
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[Texture2D] with the emission [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object.
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</member>
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<member name="texture_normal" type="Texture2D" setter="set_texture" getter="get_texture">
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[Texture2D] with the per-pixel normalmap for the decal. Use this to add extra detail to decals.
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[Texture2D] with the per-pixel normal map for the decal. Use this to add extra detail to decals.
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</member>
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<member name="texture_orm" type="Texture2D" setter="set_texture" getter="get_texture">
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[Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals.
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