Consistently use normal_map

This commit is contained in:
Marcel Admiraal 2020-12-23 09:34:26 +00:00
parent 6cebb8c117
commit b4a190e0bc
28 changed files with 102 additions and 102 deletions

View file

@ -98,7 +98,7 @@
[Texture2D] with the emission [Color] of the Decal. Either this or the [member texture_emission] must be set for the Decal to be visible. Use the alpha channel like a mask to smoothly blend the edges of the decal with the underlying object.
</member>
<member name="texture_normal" type="Texture2D" setter="set_texture" getter="get_texture">
[Texture2D] with the per-pixel normalmap for the decal. Use this to add extra detail to decals.
[Texture2D] with the per-pixel normal map for the decal. Use this to add extra detail to decals.
</member>
<member name="texture_orm" type="Texture2D" setter="set_texture" getter="get_texture">
[Texture2D] storing ambient occlusion, roughness, and metallic for the decal. Use this to add extra detail to decals.