Add cut_nodes_request signal to GraphEdit
This commit is contained in:
parent
f7c567e2f5
commit
b4460c6ba3
3 changed files with 10 additions and 0 deletions
|
|
@ -6300,6 +6300,7 @@ VisualShaderEditor::VisualShaderEditor() {
|
|||
graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
|
||||
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
|
||||
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(false));
|
||||
graph->connect("cut_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(true));
|
||||
graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes).bind(false, Point2()));
|
||||
graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
|
||||
graph->connect(SceneStringName(gui_input), callable_mp(this, &VisualShaderEditor::_graph_gui_input));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue