TileSet: Prevent crash in conversion of invalid tiles from Godot 3.x
Fixes #80898.
This commit is contained in:
parent
45fc515ae3
commit
b323212e0e
1 changed files with 1 additions and 0 deletions
|
|
@ -3509,6 +3509,7 @@ void TileSet::_compatibility_conversion() {
|
|||
compatibility_tilemap_mapping_tile_modes[E.key] = COMPATIBILITY_TILE_MODE_ATLAS_TILE;
|
||||
|
||||
TileData *tile_data = atlas_source->get_tile_data(coords, alternative_tile);
|
||||
ERR_CONTINUE(!tile_data);
|
||||
|
||||
tile_data->set_flip_h(flip_h);
|
||||
tile_data->set_flip_v(flip_v);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue