Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it). * Pass them on render or compute pipeline creation. * Not implemented in our shaders yet.
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@ -616,6 +616,11 @@ Files extracted from upstream source:
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- `include` folder
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- `LICENSE`
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Some downstream changes have been made and are identified by
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`// -- GODOT begin --` and `// -- GODOT end --` comments.
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They can be reapplied using the patch included in the `patches`
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folder.
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## squish
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