Implement Specialization Constants

* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
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reduz 2021-07-09 16:48:28 -03:00 committed by Rémi Verschelde
parent fb3961b2ef
commit b2f6db7aa8
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12 changed files with 789 additions and 16 deletions

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@ -616,6 +616,11 @@ Files extracted from upstream source:
- `include` folder
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT begin --` and `// -- GODOT end --` comments.
They can be reapplied using the patch included in the `patches`
folder.
## squish