Adds UVFunc for panning/scaling on UV's to VisualShader's.

This commit is contained in:
Yuri Roubinsky 2021-06-05 15:53:53 +03:00
parent 34fc33d192
commit b2d2822a39
8 changed files with 274 additions and 0 deletions

View file

@ -230,6 +230,8 @@ public:
Variant get_input_port_default_value(int p_port) const; // if NIL (default if node does not set anything) is returned, it means no default value is wanted if disconnected, thus no input var must be supplied (empty string will be supplied)
Array get_default_input_values() const;
virtual void set_default_input_values(const Array &p_values);
virtual void remove_input_port_default_value(int p_port);
virtual void clear_default_input_values();
virtual int get_output_port_count() const = 0;
virtual PortType get_output_port_type(int p_port) const = 0;
@ -305,6 +307,8 @@ protected:
virtual void set_input_port_default_value(int p_port, const Variant &p_value) override;
virtual void set_default_input_values(const Array &p_values) override;
virtual void remove_input_port_default_value(int p_port) override;
virtual void clear_default_input_values() override;
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);