Defer TileMap::update_dirty_quadrants once again.
This fixes #20323. #11077 is now technically re-broken, but you can now call update_dirty_quadrants as workaround.
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3 changed files with 18 additions and 6 deletions
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@ -191,7 +191,6 @@ private:
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void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
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void _recreate_quadrants();
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void _clear_quadrants();
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void _update_dirty_quadrants();
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void _update_quadrant_space(const RID &p_space);
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void _update_quadrant_transform();
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void _recompute_rect_cache();
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@ -251,6 +250,8 @@ public:
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void update_cell_bitmask(int p_x, int p_y);
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void update_dirty_bitmask();
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void update_dirty_quadrants();
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void set_collision_layer(uint32_t p_layer);
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uint32_t get_collision_layer() const;
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