Fix unused variable warnings

The forth in my quest to make Godot 3.x compile with -Werror on GCC7
This commit is contained in:
Hein-Pieter van Braam 2017-09-02 22:32:31 +02:00
parent d1cb73b47a
commit b2a38854fd
38 changed files with 100 additions and 249 deletions

View file

@ -2275,19 +2275,6 @@ void PropertyEditor::_check_reload_status(const String &p_name, TreeItem *item)
}
}
if (_might_be_in_instance()) {
Variant vorig;
Dictionary d = item->get_metadata(0);
int usage = d.has("usage") ? int(int(d["usage"]) & (PROPERTY_USAGE_STORE_IF_NONONE | PROPERTY_USAGE_STORE_IF_NONZERO)) : 0;
if (_get_instanced_node_original_property(p_name, vorig) || usage) {
Variant v = obj->get(p_name);
bool has_reload = _is_property_different(v, vorig, usage);
}
}
if (obj->call("property_can_revert", p_name).operator bool()) {
has_reload = true;