Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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parent
d1cb73b47a
commit
b2a38854fd
38 changed files with 100 additions and 249 deletions
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@ -412,7 +412,6 @@ void EditorNode::_fs_changed() {
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}
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if (changed.size()) {
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int idx = 0;
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for (List<Ref<Resource> >::Element *E = changed.front(); E; E = E->next()) {
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E->get()->reload_from_file();
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}
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@ -1997,6 +1996,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
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int cur_idx = editor_data.get_edited_scene();
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_remove_edited_scene();
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Error err = load_scene(filename);
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if (err != OK)
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ERR_PRINT("Failed to load scene");
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editor_data.move_edited_scene_to_index(cur_idx);
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get_undo_redo()->clear_history();
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scene_tabs->set_current_tab(cur_idx);
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@ -3607,13 +3608,6 @@ void EditorNode::_update_dock_slots_visibility() {
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right_r_vsplit,
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};
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HSplitContainer *h_splits[4] = {
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left_l_hsplit,
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left_r_hsplit,
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main_hsplit,
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right_hsplit,
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};
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if (!docks_visible) {
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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