diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 7ab29e67ae..2d6ab4f72c 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -825,7 +825,7 @@ Weight subsurface scattering samples. Helps to avoid reading samples from unrelated parts of the screen. - + Use high-quality voxel cone tracing. This results in better-looking reflections, but is much more expensive on the GPU. diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 812e3711c5..d710b0959f 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -5296,7 +5296,7 @@ void RasterizerSceneGLES3::initialize() { GLOBAL_DEF("rendering/quality/subsurface_scattering/follow_surface", false); GLOBAL_DEF("rendering/quality/subsurface_scattering/weight_samples", true); - GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", true); + GLOBAL_DEF("rendering/quality/voxel_cone_tracing/high_quality", false); } exposure_shrink_size = 243;