Merge pull request #49337 from Chaosus/vs_texture_func
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
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afbabd12f3
8 changed files with 274 additions and 0 deletions
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@ -9,6 +9,13 @@
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<link title="VisualShaders">https://docs.godotengine.org/en/latest/tutorials/shading/visual_shaders.html</link>
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</tutorials>
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<methods>
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<method name="clear_default_input_values">
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<return type="void">
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</return>
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<description>
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Clears the default input ports value.
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</description>
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</method>
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<method name="get_default_input_values" qualifiers="const">
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<return type="Array">
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</return>
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@ -25,6 +32,15 @@
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Returns the default value of the input [code]port[/code].
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</description>
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</method>
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<method name="remove_input_port_default_value">
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<return type="void">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<description>
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Removes the default value of the input [code]port[/code].
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</description>
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</method>
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<method name="set_default_input_values">
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<return type="void">
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</return>
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28
doc/classes/VisualShaderNodeUVFunc.xml
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28
doc/classes/VisualShaderNodeUVFunc.xml
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeUVFunc" inherits="VisualShaderNode" version="4.0">
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<brief_description>
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Contains functions to modify texture coordinates ([code]uv[/code]) to be used within the visual shader graph.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeUVFunc.Function" default="0">
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A function to be applied to the texture coordinates. See [enum Function] for options.
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</member>
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</members>
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<constants>
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<constant name="FUNC_PANNING" value="0" enum="Function">
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Translates [code]uv[/code] by using [code]scale[/code] and [code]offset[/code] values using the following formula: [code]uv = uv + offset * scale[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
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</constant>
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<constant name="FUNC_SCALING" value="1" enum="Function">
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Scales [code]uv[/uv] by using [code]scale[/code] and [code]pivot[/code] values using the following formula: [code]uv = (uv - pivot) * scale + pivot[/code]. [code]uv[/code] port is connected to [code]UV[/code] built-in by default.
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</constant>
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<constant name="FUNC_MAX" value="2" enum="Function">
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Represents the size of the [enum Function] enum.
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</constant>
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</constants>
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</class>
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